WildRP Criminal Guidelines

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Information For Criminals

This page is designed to provide some general information and basic guidelines that community members should know about criminal roleplaying on WildRP. This page is intended to assist criminals in being well received by all members of the community. It is highly suggested that all community members read this page prior to playing a criminal.

Penal Code

The following tables list WildRP's Penal code. Fines and times for charges are often adjusted based on current server balance and economic needs and as such are not listed on this sheet. This is not a 100% complete criminal code, as such federal and state officials may approve additional charges not present on this document, but most common charges are listed.

Peace Officers are not lawyers, please limit arguing and debating charges unless you have direct and obvious evidence that a charge should be adjusted. Eventually, a full legal system will be in place through a Department of Justice with judges and attorneys. Please save any significant lawyering until then. If you feel a peace officer is treating you unfairly, please utilize the support bot or report tools to alert the staff team.

The Penal Code is broken into different segments with escalating levels of severity in Law response. Criminals who commit violent and deadly crimes will be dealt with extreme prejudice by society. Criminals who commit frequent deadly crimes and crimes against Government Employees may receive special federal response.

PLEASE NOTE: Crimes under the Crimes Involving Government Employees section may come with significantly harsher punishments than our other crimes. For more information regarding this, see the Crimes Against Government Employees section of the page.








Criminal Code
Non-Violent Crime
Conspiracy Knowingly and willingly planning or gathering means with intent to commit a criminal act.
Criminal Threats Threatening to cause bodily injury or death to another person, causing them to fear for their own safety or the safety of others.
Fraud Wrongful or criminal deception intended to result in financial or personal gain.
Improper Storage of Wheeled Vehicles Leaving a wagon or other vehicle unattended in an unauthorized area that causes a nuisance or hazard.
Operating an Unlicensed Still Owning, possessing or operating an unlicensed distillery for the purpose of making moonshine or other alcoholic beverages.
Operating without a License Conducting any act requiring a licensure without proper paperwork.
Possession of Contraband Knowingly possessing explosives, moonshine in quantities intended for sale, or any other contraband known to be illegal.
Possession of Moonshine Possession of moonshine for personal consumption.
Possession of Moonshine Cart Possession of a cart with a significant quantity of moonshine within it.
Possession of Stolen Property Possession of goods belonging to another with knowledge those goods were stolen.
Public Disturbance Acting in such a manner that disturbs the public while in town limits.
Public Indecency Indecently exposing oneself to the public while in town limits.
Public Intoxication Acting in a manner that disturbs the public, while under the influence of drugs or alcohol.
Reckless Behavior Riding too quickly with a horse or wagon while in high pedetrian areas.
Theft The taking and carrying away of someone else's property without the consent of the owner.
Trespassing Entering property or areas of a property where one knows or should know that they are not permitted, authorized, or otherwise welcome.
Uncontained Animals Horses unhitched, livestock deliberately let loose or other personally owned animals left unaccounted for while in town limits.
Vandalism Causing harm or destruction to a person's belongings or property.
Potentially Violent Crime
Aiding & Abetting Aiding in the commission of a crime by encouragement, concealment, or planning.
Aiding & Abetting a Major Criminal Aiding a major criminal or gang in the commission of a crime by encouragement, concealment, or planning.
Animal Cruelty The malicious and intentional maiming, mutilation, torture, or wounding of a domesticated animal.
Arranging an Illegal Duel The planning or facilitation of a duel without proper legal notice.
Arson The intentional and malicious burning of property or land.
Attempted Bank Robbery Attempting to break into a bank.
Attempted Kidnapping Attempting to move a person a substantial distance by means of using force or fear.
Attempted Robbery Attempting to take personal property in possession of another.
Bank Robbery The taking of property, funds, or bank notes from a bank.
Brandishing a Weapon Wielding a firearm or other weapon in a public place in a manner that is reckless, negligent, or otherwise creates reasonable alarm.
Commandeering of a Train The act of forcing a conductor to steer a train under threats of violence.
Corruption The abuse of entrusted power by a government employee for private gain.
Desecration of a Corpse Any act committed after the death of a human being including but not limited to: dismemberment, disfigurement, mutilation, or burning.
Extortion The obtaining of property from another induced by wrongful use of actual or threatened force, violence, fear, or under color of official right.
False Imprisonment The unlawful holding of an individual against their consent.
Graverobbing The act of uncovering a grave in order to steal personal belongings or removing a corpse after burial.
Harassment Engaging in conduct or otherwise nature that reasonably causes another to feel humiliated, disturbed, or unsafe.
Horse Theft Unlawful taking of a horse belonging to another.
Livestock Theft / Rustling Unlawful taking of cattle or other livestock from another. (Includes cats and dogs)
Kidnapping The unlawful moving of another person a substantial distance, without the person’s consent, by means of using force or fear.
Poaching Unlawfully hunting or capturing wild animals that are designated as protected species.
Robbery of a Train Vault The taking of property, funds, or bank notes from a safe aboard a train.
Robbery The taking of personal property in possession of another, from their person or immediate presence, accomplished by means of force or fear.
Stalking Willfully and repeatedly following or harassing another person especially if the victim is in fear for their life.
Train Robbery The stopping, boarding, or commandeering of a train in an attempt to rob those on board and/or steal from the train vault.
Unlawful Discharge of a Firearm Discharging a firearm within town limits.
Vigilantism Taking the law into one's own hands to inflict justice.
Wagon Theft Unlawfully taking a horse-drawn vehicle belonging to another.
Weapons Trafficking Knowingly procuring and selling stolen or illegal weaponry.
Violent Crime
Assault & Battery Willful and malicious use of force against another person without the aid of a deadly weapon.
Assault with a Deadly Weapon Willful and malicious use of force against another person with the aid of a deadly weapon.
Assault of a Witness The assault of a witness in an attempt to silence or prevent them from testifying, or in retaliation for their testimony.
Cannibalism Willful ingestion of the flesh or blood of another human being.
Hostage Taking The kidnapping or false imprisonment of an individual to be used as a negotiation tool.
Participation in an Illegal Duel The participation in a duel without proper notice given to law enforcement.
Participation in a Shootout The participation in armed conflict with another party.
Participation in Group Violence Willful participation in a violent encounter at the behest or in assistance of a gang or group of people.
Torture The act of inflicting severe pain or suffering on someone as a punishment or in order to force them to do or say something.
Accessory to Torture Being present, having knowledge of or directly aiding in the act of inflicting severe pain or suffering on someone as a punishment or in order to force them to do or say something.
Deadly Crime
1st Degree Murder The unlawful killing of another human being with malice aforethought (intent to kill)
2nd Degree Murder The unlawful killing of another human being due to heightened emotion (without aforethought).
Accessory to Murder in the First Degree Being present, having knowledge of or directly aiding in the unlawful killing of another human being with malice aforethought.
Accessory to Murder in the Second Degree Being present, having knowledge of or directly aiding in the unlawful killing of another human being due to heightened emotion.
Attempted Murder in the First Degree The attempted unlawful killing of another human being with the specific and deliberate intention to cause death.
Attempted Murder in the Second Degree The attempted unlawful killing of another human being due to heightened emotion (without aforethought).
Accessory to Attempted Murder in the First Degree Being present, having knowledge of or directly aiding in the attempted unlawful killing of another human being with malice aforethought.
Accessory to Attempted Murder in the Second Degree Being present, having knowledge of or directly aiding in the attempted unlawful killing of another human being due to heightened emotion.
Commission of Murder Paying a person to attempt to kill a specific individual or set of individuals.
Conspiracy to Commit Murder The planned killing of another human being.
Manslaughter Accidentally causing the death of another person through reckless or negligent actions.
Crimes Involving Government Employees
1st Degree Murder of a Government Employee The unlawful killing of a Government Employee with malice aforethought.
2nd Degree Murder of a Government Employee The unlawful killing of a Government Employee due to heightened emotion (without aforethought).
Accessory to Murder in the First Degree of a Government Employee Being present, having knowledge of or directly aiding in the unlawful killing of a Government Employee with malice aforethought.
Accessory to Murder in the Second Degree of a Government Employee Being present, having knowledge of or directly aiding in the unlawful killing of a Government Employee due to heightened emotion.
Assault & Battery of a Government Employee Willful and malicious use of force against a Government Employee without the aid of a deadly weapon.
Assault with a Deadly Weapon against a Government Employee Willful and malicious use of force against a Government Employee with the aid of a deadly weapon.
Attempted Murder of a Government Employee in the 1st Degree The attempted unlawful killing of a Government Employee with the specific and deliberate intention to cause death and with malice aforethought (planning the murder ahead of time).
Attempted Murder of a Government Employee in the 2nd Degree The attempted unlawful killing of a Government Employee due to heightened emotion (without aforethought).
Accessory to Attempted Murder in the First Degree of a Government Employee TBeing present, having knowledge of or directly aiding in the attempted unlawful killing of a Government Employee with malice aforethought.
Accessory to Attempted Murder in the Second Degree of a Government Employee Being present, having knowledge of or directly aiding in the attempted unlawful killing of a Government Employee due to heightened emotion.
Bribery The offering, giving, soliciting, or receiving of any item of value as a means of influencing the actions of an individual holding a public or legal duty.
Credible Threats of Death or Bodily Injury against a Government Employee Threats made against Government Employees that are specific, believable, and imminent with the intent to cause reasonable fear of injury or death.
Destruction of Evidence Willfully destroying, tampering, or otherwise concealing crime scene evidence.
Destruction of Government Property The purposeful or accidental destruction of any proprety owned by the U.S. Government.
Escape from Custody The removal or attempted removal of oneself from official detention, or failure to return to official detention following a temporary leave granted for a limited period.
Escape from Jail Escaping or attempting to escape official detention being served within a Sheriff's Office cell.
Facilitating an Escape from Jail Assisting someone in their escape or attempted escape from official detention being served within a Sheriff's Office cell.
Failure to Comply Knowingly disobeying a lawful command from a SCSD Employee.
False Imprisonment of a Government Employee The unlawful holding of a Government Employee against their consent.
False Report of a Crime Reporting of a crime to a government official, knowing the crime did not occur.
Fleeing & Eluding Knowingly attempting to flee or hide from law enforcement on foot or using a horse or vehicle.
Hostage Taking of a Government Employee The kidnapping or false imprisonment of a Government Employee to be used as a negotiation tool.
Impersonation of a Government Employee The fraudulent impersonation of a Government Employee while attempting to induce the belief that they are a Government Employee.
Kidnapping of a Government Employee The unlawful moving of a Government Employee a substantial distance, without the person’s consent, by means of force or fear.
Manslaughter of a Government Employee Accidentally causing the death of a Government Employee through reckless or negligent actions.
Obstruction of Justice The willful interfering with the process of law or an investigation by threatening, harming, or impeding a witness or SCSD Employee.
Participation in a Shootout while Resisting Arrest The participation in armed conflict while attempting to evade the law.
Possession of Government Property Possession of goods belonging to the government.
Providing a False Name Giving a false name to a public official to avoid detection or prosecution for crimes.
Robbery of a Government Employee The taking of personal property belonging to a Government Employee, from their person or immediate presence, accomplished by means of force or fear.
Robbery of a Sheriff's Office Robbery of any property inside of a Sheriff's Office.
Stalking of a Government Employee Willfully and repeatedly following or harassing a Government Employee especially if the victim is in fear for their life.
Torture of a Government Employee The act of inflicting severe pain or suffering on a Government Employee as a punishment or in order to force them to do or say something.
Accessory to Torture of a Government Employee Being present, having knowledge of or directly aiding in the act of inflicting severe pain or suffering on someone as a punishment or in order to force them to do or say something.

Parole System

Once incarcerated, prisoners with longer sentences have the option to be released early on parole instead of serving their full sentence. In order to be eligible for parole, a criminal must be sentenced to a minimum of 700 in-character 'days'. The longer a character's total sentence is, the more time they must serve before they are able to leave on parole. First Degree Murder and Accessory to First Degree Murder make a character automatically ineligible for parole. Once you have accepted parole, you may leave Sisika in the standard manner (via teleporting using the board or by requesting in-character transport).

Parole itself lasts one week, regardless of the total sentence length. Due to this, some players may opt not to take parole. For example, if the parole period will last longer than their remaining time in Sisika, players may choose to serve out the rest of their sentence to allow themselves to commit crimes sooner without additional penalties. Once your parole sentence has been completed, you must go to a Sheriff's Office to have the status removed.

Committing crimes while on parole will garner significant repercussions if discovered. Not only will characters be ineligible for parole for their current sentence once caught and returned to prison, they will be given a hefty charge to account for their parole break. Any crime including Aiding and Abetting, impeding an investigation, commissioning a crime, or ordering a crime to occur will also count as a breach of parole.

We expect all criminals to take crimes committed on parole very seriously and give the law ample opportunity to discover they have broken parole. While players are allowed to disguise their characters, as a criminal, you are always welcome to put down extra details to help identify yourself, use /mes as clues, and can send tips from NPCs who may have “witnessed” your crimes to the LAW tipline. Part of our collaborative roleplay environment is understanding that choosing to break parole is a serious offense and going completely undetected while doing so should be unlikely, as the law would be paying very close attention to the behavior of a criminal on parole.

After breaking parole a total of 4 times, a character will no longer be eligible for parole. Any additional parole opportunities will only be granted for in-character, RP-based reasons and will need to be approved by a Sheriff or above.

Basic Criminal Guidelines

While anyone can play a criminal, it is one of the more difficult roles available on the server. Criminals are one of the major instigators of conflict roleplay on the server, and often the driving forces behind major storylines. By following the rules on the website and a few simple guidelines at various points in their character arcs, criminal players can help everyone have a better roleplay experience.

One of the most important things to keep in mind as a criminal is creating an enjoyable experience for everyone - the law, civilians, and your fellow criminals. Keep in mind the roleplay and story-building of everyone around you instead of focusing on being “successful” at committing your crimes. The more you are willing to lose and bounce off others’ roleplay rather than following your own pre-planned story, the more likely it is that others will enjoy your RP and character. A good rule of thumb is to define a goal for your criminal character or set of goals to give them something to work towards, character growth, and a sense of purpose in your RP. You can utilize the following guidelines to create varying goals at different points in your criminal arc.

Starting Off
  • Do not plan on introducing a character with a huge actively wanted criminal backstory that already exists in the world and expect other people to interact with your story properly. You need to introduce your character to the world and build up your criminal reputation on the server and in Saint’s Crossing over a period of time. Failure to do so can be extremely jarring and confusing for other players.
  • Having an "on the run" type character is acceptable, but should primarily serve as backstory flavor instead of a driving force on the server itself. Create a story here in Saint's Crossing!
  • Do not plan on making multiple one-shot characters within a short period of time. It can be unrewarding for players to frequently deal with one-shot criminal characters that have minimal story/build-up behind their interactions. It is acceptable to do an occasional one-shot, but other players prefer criminals they get to interact with over longer periods of time.
  • Do not rush into conflict with the Law. Law generally likes criminals they have to meet and slowly figure out vs completely obvious criminals without any subtlety. Law also will generally react poorly to any overly violent or poorly communicative criminals that have little backstory. It can be extremely taxing for Law to deal with multiple violent criminals with little RP build-up.
  • Do not log out or switch characters soon after committing crimes. Wait around at least an hour minimum to give time for a response.
  • Spend some time gathering up some basic tools. You should have a weapon, a horse, and supplies before planning on trying to become a criminal. Jumping straight into crime without a basic set of equipment typically has a poor result.
  • Practice with small crimes first. Start small to learn how people will react to specific varieties of criminal RP before you try and launch into any world domination plans. Starting off is also a perfect time to practice taking some small losses and learning about how the Law will react to your character and the RP you are doing.
  • Seek out other criminals and begin to network. If you want to get known in the underworld you have to find the underworld and introduce yourself. Be willing to work some odd jobs and potentially partake in petty crime with others at a moment's notice.
  • Do not rob large parties, wealthy/well-known individuals, large businesses, or Law members unless you expect to get caught. These types of targets typically require experienced criminals.
Known Criminal
  • Once your character is known and accepted as a viable criminal accomplice by the underworld of Saint’s Crossing, you may try to go for bigger crimes, even potentially organizing some crews for jobs or becoming a member of a regular gang.
  • Try to avoid committing the most violent or deadly crimes immediately upon becoming a member of the criminal underworld. Committing such offenses will rapidly progress your criminal arc and may result in a more aggressive civilian and Law response.
  • Attempting to rob wealthy/well-known individuals or businesses may be a good way to practice working with a specific crew. Robbing Law may be attempted, but is ill-advised unless a group of criminals can work together extremely well, or are expecting to lose.
  • If you do join/create a gang that will play together often, try to remember to keep numbers small and never roam in parties or multiple-party alliances larger than 6 players. It is heavily recommended gangs be kept small to accommodate this party size.
  • Bank robberies are a high-risk/high-reward endeavor and require a lot of pre-planning to execute. Ensure you follow all of the rules listed on the website regarding bank robberies, as it has a very detailed specific ruleset.
  • Practice leaving some details or other evidence for your crimes, such things do not have to be obvious, but you want to give Law a direction to begin their investigation. Even a small detail like a specific brand of cigar can lead to further RP and is strongly advised over leaving no evidence and relying solely on witnesses, especially for frequent criminals.
Highly Wanted Criminal
  • Once your character is highly wanted for multiple offenses, you should begin avoiding towns unless necessary to gather vital supplies/information, or unless you are actively doing a criminal job in a town.
  • Turning yourself in may result in reduced sentencing if you have not personally committed violent or deadly crimes. Some Law members may only be willing to reduce sentencing in trade for information leading to the arrest of other criminals, so it may also be a gamble.
  • If you are well known or wanted for a particularly heinous crime, it is possible civilians and Law may see through disguises and report you. Many of these players will also no longer be willing to assist you in such cases.
  • It will be understood by other players you may utilize violence to escape when highly wanted, but you should still avoid going on senseless murder sprees. It makes little sense for an extremely violent crazed psychotic murderer to be the most common type of major criminal.
  • Try and limit your reliance on non-coded telegrams, if the federal government takes an interest in your case, your messages may be used as evidence against you.
Getting Caught
  • All wanted criminals that remain in Saint’s Crossing will eventually be caught. The area is too modernized and the federal government has too much invested to allow rampant criminal influence to run wild. It is extremely difficult to avoid a warrant.
  • Getting caught is good for roleplay. It allows a storyline to come to a natural conclusion and forces character development across the board for all involved. Take the time to try and push your character in a new direction, and potentially have an even bigger story to participate in after release.
  • No criminal will be forced to permanently kill off a character due to in-character reasoning.
  • In cases where the Law are not witnesses to a crime, they generally will only begin pursuing criminals after conducting an investigation and compiling a file of all offenses and charges.
  • In cases where peace officers immediately respond and witness a crime, they may briefly detain individuals without doing full investigative work and may have a lower threshold for evidence required.
  • Law will doggedly pursue major criminals and will slowly increase pressure, including potentially risking civilian life to capture majorly violent criminals. Some criminals may even elicit federal response and result in assistance from the marshals or the military.
  • Once Law catches a criminal, they will disarm the criminal and temporarily restrain them until detainment in a local cell. Peace officers will utilize their own discretion to find the total amount for the charges, and will then issue fines and times.
  • Once you are detained and in cuffs, please limit how often you run around and mess with the law. The only alternative they have to minor restraint is actively holding you and rendering you unable to move. Law prefers not to do this
  • Longer sentences will result in Sisika Penitentiary prison time, shorter sentences may be served out in local cells. Time spent in a cell until charges are formally issued is also taken into account.
  • Fines will directly be removed from your bank account. Currently, the account may go into a negative valuation and the bank will take any money deposited.
  • If enough Peace Officers are available, you may be given manual transport to Sisika. If the Law is extremely busy or there are not enough online, you will be teleported to Sisika.
Increased SCSD Response

In the event you would like to have an "event" style ending for a heavily wanted criminal, you may request this via the support bot. Please visit Increased SCSD Response Requests for more information.

Serving Time
  • When serving jail time, please be cognizant of the environment you are in. Sisika should be treated like a maximum-security penitentiary. Guards will be watching you at all times, contraband should be difficult to move, and escape is nigh impossible.
  • Be careful about crimes committed while jailed or in prison, this tends to apply harsher punishment to those who continue a life of crime while behind bars.
  • Please limit complaints about your specific charges and sentencing to non-prison guard peace officers. There is often little they can do once you are already charged, and complaining about charges can get old extremely quickly.
  • Prison escapes are not allowed without staff approval, approval may be achieved via contacting the support bot.
  • It is acceptable to use any available activities available during jail/prison. Fishing, farming, and other jobs may be available for prisoners.
Final Notes
  • If you rack up a significant amount of crime, you will likely be given an OOC "bench" punishment. The reasoning for this is twofold - the first is to prevent players from having to sit in prison for hours and hours while they wait out a long timer. The second is to ensure criminal actions have consequences, and that these consequences feel authentic and justified for all characters involved in the roleplay.
  • Any OOC bench punishments are a minimum, you always have the option to stay in Sisika longer if you feel it will be beneficial to your RP or if you want to take a break from the character. You are also welcome to play your character in Sisika as much or as little as you would like!
  • Execution via firing squad or life in prison is always an option for ending a criminal career and can be very rewarding for your own story as well as the law. If you would like to pick one of these more permanent options, please contact the support bot and/or arresting officer when you are caught.

Crimes Against Peace Officers

Our Law team is made up of the characters who take up the role of enforcing the laws and protecting the citizens of the Crossing while also providing consequences for those committing crimes.

Intentionally targeting our Peace Officers would result in strong punishments from the government in response due to the necessity to keep our Peace Officers safe so they can continue to do their job. Our LEO team’s role and the power that comes with it should be respected. Most characters on the server would avoid if possible violence toward them due to expected increased punishment anticipated in response.

Our goal is to ensure our Peace Officers feel empowered and safe doing their job, and not targeted simply for doing the duties assigned to them. This is not to say the story may not escalate to the point that it makes sense for a character to commit some of these crimes against a Peace Officer. However, if a Peace Officer is deliberately targeted and the criminal is caught there will be punishments different from crimes committed against civilians. In line with this, sometimes it no longer makes sense to allow a character to live freely in Saint's Crossing after committing certain crimes due to the risk they pose. We highly encourage players to consider if their action against a Peace Officer makes sense on an in-character level and decide if the weight of that crime makes sense for their character.

We would also remind all players pacing and escalation should be considered when attacking any character on the server. Most characters would not try to kill someone for doing their job, offending them, etc. as well as jumping right to torture or murder for an offense without using lesser actions (threats, beating, etc.) first is probably not ideal pacing for a story.

Please keep all of this in mind when committing crimes against LEOs and the harsher punishments they will bring.