WildRP Server Rules
WildRP Server Rules can be found here. Here in the wiki, you can find more detailed explanations of the various policies and additional information.
Character Policy
The goal for players at WildRP is to create unique characters who help populate an immersive world. We encourage players to be as creative as possible when creating a character.
Creating characters that are direct historical references can clash with the alternative history present in WildRP, while characters that are clear references to existing fictional characters can be immersion-breaking and frustrating for other RPers.
Modeling your character after a reference is permitted, but creating a character with a one-to-one likeness is prohibited. Characters may have a name with comedic or satirical value but should be done tastefully. Please message the WildRP support bot if you have any questions involving naming a character.
Supernatural Roleplay
Explicitly supernatural roleplay is not allowed under any circumstances. Supernatural creatures, magic, ghosts, aliens, etc should never be treated as real on the server. Characters may believe in these things and refer to having experienced supernatural events, but this should not extend beyond their personal beliefs and superstitions or stories they tell. Keep in mind the experience of other players and their immersion. All roleplay conducted on the server should be grounded and believable. If you need additional clarification, feel free to reach out to the support bot.
Dueling Policy
Permanent Injury or Death
In order to keep duels a rarer and exciting event, duels are required to come with serious consequences. Frequently, this results in death for the losing party. If you choose to have your character survive after losing a duel, however, they must suffer a significant permanent injury. Some examples of this may include things such as: losing the use of one or both eyes, losing the use of one or both hands, significant damage to the torso or leg(s), spinal damage, etc, or an injury so severe it will result in death within a short timeframe. Ideally, these injuries should be so severe they will impact gameplay/character behavior and be something that will be readily apparent to other players. For example, losing a finger, a toe, or gaining a scar would not be considered permanent serious injury.
Examples of long-term effects of a permanent serious injury could include things such as the following: inability to use longarms, loss of movement speed/inability to sprint, difficulty or inability to ride a horse, difficulty eating, difficulty seeing/shooting, significant cognitive damage, needing to rest frequently, and/or requiring regular specialized medical treatment. If you are unsure whether your chosen injury is severe enough, feel free to ask for feedback via the support bot.
Legalized vs Illegal Dueling
Legalized dueling requires the presence of a peace officer (the Law) who will verify that both participants have formally agreed to conduct a duel underneath an agreed-upon set of rules, and that no foul play occurs. Prospective legal duelists must contact a member of the Law team, who will forward their request for a duel to the proper members of the department.
Illegal duels which are conducted without the presence of a peace officer, or duels in which foul play occurs will likely result in criminal charges for any involved participants or criminal accessories.
Downed, Unconscious, and Permadeath Policy
Using conditions while downed
In lieu of using voice responses or /me, the Condition system may also be used to indicate your current state and injuries while conscious or unconscious. Conditions should generally be states that can be observed prior to closer examination of an injured person, such as a visible wound or excessive perspiration.
Call for Help
Call for Help is a feature that players can use after they have been downed anywhere in Saint’s Crossing. If you are downed while alone somewhere remote, your entire group is downed (such as after a shootout), or another character leaves you downed in the wilderness, you can “call for help” to send the local townsfolk running to report your missing state to the tiplines. This allows you to avoid respawning and losing your inventory.
By default, Call for Help will be enabled after a short time if you have been downed and there are no live players nearby; other players who are also downed will not interfere with this function. If you have waited and you do not believe you will be rescued, you may choose to call out for help, which sends the local townsfolk out to alert the tiplines. A telegram will be sent to the LEOs, Rangers, and Medical teams giving your vague location, allowing them to start a hunt for your missing person. Please allow a minimum of 30 minutes after you have used Call for Help for a search party to assemble and find you. This feature creates RP, but the clues the teams receive are vague and you will want to account for both travel time and the time it will take them to search the area.
If you have still not been found after a reasonable period of time, you can respawn at a nearby safe location via “Recover at Shelter.” If you already used “Call for Help,” please be sure to update the tiplines of your well-being so other players are not left searching for you after you have already been rescued.
If you do not wish to send a telegram to these tiplines at all, you can skip the “Call for Help” feature completely and wait for the Recover at Shelter timer to complete. For example, an outlaw who does not wish to notify the law of their location may prefer to RP that a random passerby found them instead. However, remember that this will wipe your inventory! The choice is yours.
As a final note, keep in mind that the Call for Help feature is not available in Guarma, as there is no access to telegrams on the island.
Forced Death/Injury
Meta-gaming
Sisika Prison Policy
Sisika Visitation
If you would like to schedule a visit with a prisoner, please reach out to law via the ANON tipline. Sisika Penitentiary visit requests must include the name of the character requesting the visit, a return telegram number and the name of the inmate they'd like to visit.
If you have committed a crime in the last 60 days or are considered a major criminal you will likely be ineligible for a visit. Senior law will review your request in-character and send a response confirming or denying your visit.
As a reminder: Sisika Penitentiary is a high-security prison. Please treat any visit seriously and respectfully.
Sisika Guards
If you are interested in playing a Sisika guard, you will apply via the Support Bot. For more information, see the Sisika Guard Guidelines.