Difference between revisions of "WildRP Server Rules"

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<p>As a final note, keep in mind that the Call for Help feature is not available in Guarma, as there is no access to telegrams on the island.</p>
 
<p>As a final note, keep in mind that the Call for Help feature is not available in Guarma, as there is no access to telegrams on the island.</p>
  
[https://www.wildrp.com/rules Return to the main Rules Page] | [[WildRP Server Rules | Return to Top]]
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[https://www.wildrp.com/rules Return to the main Rules Page] | [[WildRP Server Rules|Return to Top]]
  
 
==Sisika Prison Policy==
 
==Sisika Prison Policy==

Revision as of 12:57, 17 September 2022

WildRP Server Rules can be found here. In the wiki, you can find more detailed explanations of the various policies and additional information.

Music Policy

Character Policy

Dueling Policy

Downed, Unconscious, and Permadeath Policy

Call for Help

Call for Help is a feature players can use after they have been downed anywhere in Saint’s Crossing. If you are downed while alone somewhere remote, your entire group is downed (such as after a shootout), or another character leaves you downed in the wilderness, you can “call for help” to send the local townsfolk running to report your missing state to the tiplines. This allows you to avoid respawning and losing your inventory.

By default, Call for Help will be enabled after a short time if you have been downed and there are no live players nearby; other players who are also downed will not interfere with this function. If you have waited and you do not believe you will be rescued, you may choose to call out for help, which sends the local townsfolk out to alert the tiplines. A telegram will be sent to the LEOs, Rangers, and Medical teams giving your vague location, allowing them to start a hunt for your missing person. Please allow a minimum of 30 minutes after you have used Call for Help for a search party to assemble and find you. This feature creates RP, but the clues the teams receive are vague and you will want to account for both travel time and the time it will take them to search the area.

If you have still not been found after a reasonable period of time, you can respawn at a nearby safe location via “Recover at Shelter.” If you already used “Call for Help,” please be sure to update the tiplines of your well-being so other players are not left searching for you after you have already been rescued.

If you do not wish to send a telegram to these tiplines at all, you can skip the “Call for Help” feature completely and wait for the Recover at Shelter timer to complete. For example, an outlaw who does not wish to notify the law of their location may prefer to RP that a random passerby found them instead. However, remember that this will wipe your inventory! The choice is yours.

As a final note, keep in mind that the Call for Help feature is not available in Guarma, as there is no access to telegrams on the island.

Return to the main Rules Page | Return to Top

Sisika Prison Policy

Sisika Visitation

If you would like to schedule a visit with a prisoner, please reach out to law via the ANON tipline. Sisika Penitentiary visit requests must include the name of the character requesting the visit, a return telegram number and the name of the inmate they'd like to visit.

If you have committed a crime in the last 60 days or are considered a major criminal you will likely be ineligible for a visit. Senior law will review your request in-character and send a response confirming or denying your visit.

As a reminder: Sisika Penitentiary is a high-security prison. Please treat any visit seriously and respectfully.

Sisika Guards

If you are interested in playing a Sisika guard, you will apply via the Support Bot. For more information, see the Sisika Guard Guidelines.

Return to the main Rules Page.