WildRP Criminal Guidelines

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Information For Criminals

This page is designed to provide some general information and basic guidelines that community members should know about criminal roleplaying on WildRP. This page is intended to assist criminals in being well received by all members of the community. It is highly suggested that all community members read this page prior to playing a criminal.

Criminal/Penal Code

The following tables list WildRP's Criminal/Penal code. Charge fine/time amounts are often adjusted based on current server balance and economy needs and as such are not listed on this sheet. This is not a 100% complete criminal code, as such federal and state officials may approve additional charges not present on this document, but most common charges are listed.

Peace Officers are not lawyers, please limit arguing and debating charges unless you have direct and obvious evidence that a charge should be adjusted.. Eventually a full legal system will be in place through a Department of Justice with judges and attorneys. Please save any significant lawyering until then. If you feel a peace officer is treating you unfairly, please utilize the support bot or report tools to alert the staff team.

The Criminal Code is broken into different segments with escalating levels of severity in Law response. Criminals that commit violent and deadly crimes will be dealt with extreme prejudice by society. Criminals that commit frequent deadly crimes and crimes against peace officers may receive special federal response.




Criminal Code
Non-Violent Crime
Aiding and Abetting Willingly facilitating, assisting with, or participating in the completion of a crime.
Bribery Soliciting, or offering anything of value to a public official with the purpose of influencing the action of said official in the discharge of his/her public or legal duties.
Burglary / Breaking & Entering Burglary / Breaking & Entering
Conspiracy Two or more persons knowingly and willingly planning or gathering means for with intent to commit a criminal act. (Requires act in furtherance such as surveillance or purchasing of equipment or weapons.)
Criminal Threats Threatening life and/or property with clear criminal intent.
Destruction of Evidence Willfully destroying, tampering, or otherwise concealing crime scene evidence.
Destruction of Property Willful, reckless, or negligent destruction of private property.
Disturbing the Peace Engaging in disruptive or obscene conduct in a public place in a manner that disturbs others.
Failure to Comply Knowingly disobeying a lawful command from a peace officer.
False Report Reporting of a crime to a government official, knowing the crime did not occur.
Fleeing & Eluding Knowingly attempting to flee or hide from law enforcement on foot.
Harassment Engaging in conduct or otherwise nature that reasonably causes another to feel humiliated, disturbed, or unsafe.
Illegal Parking Leaving a horse, wagon, or other vehicle unattended in an unauthorized area that causes a nuisance or hazard.
Impersonating a Government Employee Falsely identifying or misrepresenting oneself as a government employee, doctor, lawyer, or safety officer.
Indecent Exposure Being naked or near naked within an area frequented by others.
Loitering Remaining in an area after being ordered to disperse by government official.
Operation of an Unlicensed Still Owning, possessing or operating an unlicensed distillery for the purpose of making moonshine or other alcoholic beverages.
Operating Without a License Conducting any act requiring a licensure without proper paperwork.
Possession of Contraband/Moonshine Knowingly possess explosives, moonshine or any other contraband known to be illegal.
Possession of a Moonshine Cart Possession of a cart with contraband/moonshine within it.
Possession of Stolen Property Possession of goods belonging to another with knowledge or reasonable indication of knowledge that those goods were stolen.
Providing False Name Providing a false name to an official for the purpose of avoiding detection or prosecution for a criminal offense.
Public Intoxication Being under the effects of drugs or alcohol in an unacceptable public place to the extent that you are unable to care for your own safety.
Transportation of Illegal Goods The transportation of illegal, illicit, or unlicensed contraband.
Trespassing Entering property or areas of a property where one knows, or should know, that they are not permitted, authorized, or otherwise welcome.
Potentially Violent Crime
Aiding & Abetting Major Criminal Willingly facilitating, assisting with, or participating in the completion of a crime committed by a major criminal.
Animal Cruelty Willingly committing unnecessary harm or causing unnecessary stress to an animal.
Assault & Battery Willful and malicious use of force against another person without the aid of a deadly weapon.
Brandishing a Weapon Wielding a firearm or other weapon in a public place in a manner that is reckless, negligent, or otherwise creates reasonable alarm.
Corruption The unlawful utilization of publicly issued power through improper and/or questionable transactions with public officials.
Escape from Custody Attempting or successfully escaping lawful detention.
Extortion/Blackmail The use of illegal threats (physical or otherwise), violence, or other illegal means to obtain money, property, or information.
False Imprisonment When an individual commits an act of restraint on another person which confines that person in a bounded area.
Livestock Theft / Rustling Unlawful taking of cattle or other livestock from another.
Reckless Endangerment Engaging in conduct that creates a substantial risk of serious physical injury or death to another person.
Reckless Operation Engaging in conduct that creates a substantial risk of serious physical injury or death to another person while operating a vehicle.
Robbery Below X (low robbery charge) Forcibly removing possessions from an individual where the total expenses are under X amount.
Robbery Above X (medium robbery charge) Forcibly removing possessions from an individual where the total expenses are above X amount.
Stalking Willfully and repeatedly following or harassing another person especially if the victim is in fear for their life.
Thievery Stealing one's property, usually done without violence.
Unlawful Discharge of a Firearm Discharging a firearm within city limits.
Vigilantism Taking the law into one's own hands to inflict justice.
Weapons Trafficking Knowingly procuring and selling stolen or illegal weaponry.
Violent Crime
2nd Degree Murder (Murder was not pre-planned) Willful and malicious killing of another person.
2nd Degree Murder of a Peace Officer Willful and malicious killing of a Peace Officer.
Arson Willful burning of property.
Assault with a Deadly Weapon Willful and malicious use of force against another person with the aid of a deadly weapon.
Attempted Murder Knowingly and intentionally attempting to cause death to a person.
Attempted Murder of a Peace Officer Knowingly and intentionally attempting to cause death to a peace officer.
Bank Robbery This charge is the entirety of the bank robbery charge, this included hostages, the robbery, and any incidents that happen WITHIN the bank.
Hostage Taking The kidnapping of an individual to be used as a negotiation tool.
Kidnapping An unlawful restraint of a person's liberty by force or show of force so as to make the victim do something against their will.
Manslaughter (accidental killing) Accidentally causing the death of another person through reckless or negligent actions.
Robbery Over Y (major robbery charge) Forcibly removing possessions from an individual where the total expenses are over Y amount.
Participation in Gang Violence Willful participation in an organized criminal element.
Voluntary Manslaughter (person admits) Accidentally causing the death of another person through reckless or negligent actions and then admitting to the crime.
Deadly Crime
1st Degree Murder (pre planned killing) Willful and malicious killing of an individual that was pre-planned.
1st Degree Murder of a Peace Officer Willful and malicious killing of a peace officer that was pre-planned.
Torture The act of inflicting severe pain or suffering on someone as a punishment or in order to force them to do or say something.

Basic Criminal Guidelines

While anyone can play a criminal, it is one of the more difficult roles available on the server. Criminals are one of the major instigators of conflict roleplay on the server, and often the driving forces behind major storylines. By following the rules on the website and a few simple guidelines at various points in their character arcs, criminal players can help everyone have a better roleplay experience.

One of the most important things to keep in mind as a criminal is creating an enjoyable experience for everyone - the law, civilians, and your fellow criminals. Keep in mind the roleplay and storybuilding of everyone around you instead of focusing on being “successful” at committing your crimes. The more you are willing to lose and bounce off other’s roleplay rather than following your own pre-planned story, the more likely it is that others will enjoy your RP and character. A good rule of thumb is to define a goal for your criminal character or set of goals to give them something to work towards, character growth, and a sense of purpose in your RP. You can utilize the following guidelines to create varying goals at different points in your criminal arc.

Starting Off
  1. Do not plan on introducing a character with a huge actively wanted criminal backstory that already exists in the world and expect other people to interact with your story properly. You need to introduce your character to the world and build up your criminal reputation on the server and in Saint’s Crossing over a period of time. Failure to do so can be extremely jarring and confusing for other players.
  2. Do not plan on making multiple one shot characters within a short period of time. It can be unrewarding for players to frequently deal with one shot criminal characters that have minimal story/build up behind their interactions. It is acceptable to do an occasional one shot, but other players prefer criminals they get to interact with over longer periods of time.
  3. Do not rush into conflict with the Law. Law generally likes criminals they have to meet and slowly figure out vs completely obvious criminals without any subtlety. Law also will generally react poorly to any overly violent or poorly communicative criminals that have little backstory. It can be extremely taxing for Law to deal with multiple violent criminals with little RP build up.
  4. Do not log out or switch characters soon after committing crimes. Wait around at least an hour minimum to give time for a response.
  5. Spend some time gathering up some basic tools. You should have a weapon, a horse, and supplies before planning on trying to become a criminal. Jumping straight into crime without a basic set of equipment typically has a poor result.
  6. Practice with small crimes first. Start small to learn how people will react to specific varieties of criminal RP before you try and launch into any world domination plans. Starting off is also a perfect time to practice taking some small losses and learning about how the Law will react to your character and the RP you are doing.
  7. Seek out other criminals and begin to network. If you want to get known in the underworld you have to find the underworld and introduce yourself. Be willing to work some odd jobs and potentially partake in petty crime with others at a moment's notice.
  8. Do not rob large parties, wealthy/well-known individuals, large businesses, or Law members unless you expect to get caught. These types of targets typically require experienced criminals.
Known Criminal
  1. Once your character is known and accepted as a viable criminal accomplice by the underworld of Saint’s Crossing, you may try to go for bigger crimes, even potentially organizing some crews for jobs or becoming a member of a regular gang.
  2. Try to avoid committing the most violent or deadly crimes immediately upon becoming a member of the criminal underworld. Committing such offenses will rapidly progress your criminal arc and may result in a more aggressive civilian and Law response.
  3. Attempting to rob wealthy/well-known individuals or businesses may be a good way to practice working with a specific crew. Robbing Law may be attempted, but is ill-advised unless a group of criminals can work together extremely well, or are expecting to lose.
  4. If you do join/create a gang that will play together often, try to remember to keep numbers small and never roam in parties or multiple-party alliances larger than 6 players. It is heavily recommended gangs be kept small to accommodate this party size.
  5. Bank robberies are a high-risk/high reward endeavor and require a lot of pre-planning to execute. Ensure you follow all of the rules listed on the website regarding bank robberies, as it has a very detailed specific ruleset.
  6. Practice leaving some details or other evidence for your crimes, such things do not have to be obvious, but you want to give Law a direction to begin their investigation. Even a small detail like a specific brand of cigar can lead to further RP and is strongly advised over leaving no evidence and relying solely on witnesses, especially for frequent criminals.
Highly Wanted Criminal
  1. Once your character is highly wanted for multiple offenses, you should begin avoiding towns unless necessary to gather vital supplies/information, or unless you are actively doing a criminal job in a town.
  2. Turning yourself in may result in reduced sentencing if you have not personally committed violent or deadly crimes. Some Law members may only be willing to reduce sentencing in trade for information leading to the arrest of other criminals, so it may also be a gamble.
  3. If you are well known or wanted for a particularly heinous crime, it is possible civilians and Law may see through disguises and report you. Many of these players will also no longer be willing to assist you in such cases.
  4. It will be understood by other players you may utilize violence to escape when highly wanted, but you should still avoid going on senseless murder sprees. It makes little sense for an extremely violent crazed psychotic murderer to be the most common type of major criminal.
  5. Try and limit your reliance on non-coded telegrams, if the federal government takes an interest in your case, your messages may be used as evidence against you.
Getting Caught
  1. All wanted criminals that remain in Saint’s Crossing will eventually be caught. The area is too modernized and the federal government has too much invested to allow rampant criminal influence to run wild. It is extremely difficult to avoid a warrant.
  2. Getting caught is good for roleplay. It allows a storyline to come to a natural conclusion and forces character development across the board for all involved. Take the time to try and push your character in a new direction, and potentially have an even bigger story to participate in after release.
  3. No criminal will be forced to permanently kill off a character due to in-character reasoning at this time.
  4. In cases where the Law are not witnesses to a crime, they generally will only begin pursuing criminals after conducting an investigation and compiling a file of all offenses and charges.
  5. In cases where peace officers immediately respond and witness a crime, they may briefly detain individuals without doing full investigative work and may have a lower threshold for evidence required.
  6. Law will doggedly pursue major criminals and will slowly increase pressure, including potentially risking civilian life to capture majorly violent criminals. Some criminals may even elicit federal response and result in assistance from the marshals or the military.
  7. Once Law catches a criminal, they will disarm the criminal and temporarily restrain them until detainment in a local cell. Peace officers will utilize their own discretion to find a total amount of charges, and will then issue fines and times.
  8. Once you are detained and in cuffs, please limit how often you run around and mess with the law. The only alternative they have to minor restraint is actively holding you and rendering you unable to move. Law prefers not to do this
  9. Longer sentences will result in Sisika Penitentiary prison time, shorter sentences may be served out in local cells. Time spent in a cell until charges are formally issued is also taken into account.
  10. Fines will directly be removed from your bank account. Currently, the account may go into a negative valuation and the bank will take any money deposited.
  11. If enough Law are available, you may be given manual transport to Sisika. If the Law is extremely busy or there are not enough online, you will be teleported to Sisika.
Serving Time
  1. When serving jail time, please be cognizant of the environment you are in. Sisika should be treated like a maximum-security penitentiary. Guards will be watching you at all times, contraband should be difficult to move, and escape is nigh impossible.
  2. Be careful about crimes committed while jailed or in prison, this tends to apply harsher punishment to those who continue a life of crime while behind bars.
  3. Please limit complaints about your specific charges and sentencing to non-prison guard peace officers. There is often little they can do once you are already charged, and complaining about charges can get old extremely quickly.
  4. Prison escapes are not allowed without staff approval, approval may be achieved via contacting the support bot.
  5. It is acceptable to use any available activities available during jail/prison. Fishing, farming, and other jobs may be available for prisoners.
Final Notes
  1. If you rack up a significant amount of crime, you will likely be given an OOC "bench" punishment. The reasoning for this is twofold - the first is to prevent players from having to sit in prison for hours and hours while they wait out a long timer. The second is to ensure criminal actions have consequences, and that these consequences feel authentic and justified for all characters involved in the roleplay.
  2. Any OOC bench punishments are a minimum, you always have the option to stay in Sisika longer if you feel it will be beneficial to your RP or if you want to take a break from the character.
  3. Execution via firing squad or life in prison is always an option for ending a criminal career and can be very rewarding for your own story as well as the law. If you would like to pick one of these more permanent options, please contact the support bot and/or arresting officer when you are caught.