Difference between revisions of "WildRP Lore"

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<h5>General Universe Lore</h5>
 
<h5>General Universe Lore</h5>
  
WildRP takes place in an alternate universe where racism, sexism, homophobia, transphobia, human inequality, bigotry, and mass exploitation have never existed. Slavery is unheard of in this world, and the concept of it at any time in history would be confusing to most people and universally condemned. The timeline of history is relatively similar to that of the real world, however, given the nature of this universe, many historical events and persons would have occurred very differently or never have existed at all. For example, the Civil War did not take place in this world, and any “Northerner vs Southerner” animosity would be strictly unrelated to slavery.  
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WildRP is set in a fictional universe with a very different history from the real universe’s timeline. In our universe, the oppression, hatred, and/or marginalization of people based on race, heritage, skin color, gender, class, or sexuality has never occurred in any form. We allow people to utilize history for inspiration, but any events which occurred primarily due to any of the above will not have happened.  
  
That being said, cruelty, violence, and even war still exist. Whether it’s over resources, ideology, money, power, notoriety, or love, humanity’s appetite for conflict is as prevalent as ever in the world of WildRP.
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In our universe, there has never been slavery or forms of indentured servitude, and thus the civil war in the US would’ve never occurred. Attempts at colonization and expansion to unexplored territory would’ve also been conducted peacefully, as all potential native populations would’ve been seen as equals rather than targets for conquest. Genocide and targeted mass oppression/exploitation are unheard of, and the concepts are not understood.
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Cruelty, violence, and greed still exist in this universe. Debates, arguments, and wars still occur over all things leading to money and power, rather than personal differences. Countries and political entities still form and interact, sometimes without peace. In this universe humans simply do not hate, fight, or kill over cultural, societal, racial, or sexual differences.
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<h5>United States Lore</h5>
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The founding and history of the United States followed a similar but more peaceful path than real-world events. The main cause for leaving the “Old World” was primarily the possibility of striking it big in the “New World” or escaping from the power struggles of major governments. Colonization occurred with exploration and treaties and minimal conquest, native peoples and those who were discovering a new world typically worked together to build and prosper. The break from Europe occurred due to the lack of proper representation as the population expanded, and the inconvenience of being governed by persons who were months away from contact at all times during the Age of Sail.
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The immigration policies of our universe also differ from the real world, in that people can freely come and go during times of peace and safety. The eastern part of the US is well developed, and far into industrialization, the west coast is starting to become heavily populated, and the center of the country has been connected by rail for some time. There are still vast swathes of populated unincorporated land and territories vying for statehood and formal federal representation, and some regions still have yet to be properly surveyed or settled.
  
 
<h5>Saint’s Crossing Lore</h5>
 
<h5>Saint’s Crossing Lore</h5>
  
Saint's Crossing is a fictional, unincorporated United States territory set in the American Old West in 1901. It is a diverse land, composed of multiple territories with varying progress in statehood and levels of civilization. Located somewhere in the southern, midwestern, and western areas of the United States, Saint’s Crossing is home to immigrants from all over the globe as well as families that have put down their roots generations ago. The five major regions are as follows:
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Saint's Crossing is a fictional region of the United States set in the American Old West, the closest real-world comparative example of such a region is the Southwestern United States/American Southwest, however, Saint’s Crossing is its own unique location. It is a diverse land, composed of multiple territories with varying progress in statehood and levels of civilization. Local government services are provided on both a territorial and regional basis, with federal personnel working out of both Saint Denis and Blackwater. The population and culture is vastly diverse, as people from all over the globe inhabit the Crossing. The five major regions are as follows:
  
 
<h5>State of Lemoyne</h5>
 
<h5>State of Lemoyne</h5>

Revision as of 00:30, 29 June 2022

WildRP Lore

General Universe Lore

WildRP is set in a fictional universe with a very different history from the real universe’s timeline. In our universe, the oppression, hatred, and/or marginalization of people based on race, heritage, skin color, gender, class, or sexuality has never occurred in any form. We allow people to utilize history for inspiration, but any events which occurred primarily due to any of the above will not have happened.

In our universe, there has never been slavery or forms of indentured servitude, and thus the civil war in the US would’ve never occurred. Attempts at colonization and expansion to unexplored territory would’ve also been conducted peacefully, as all potential native populations would’ve been seen as equals rather than targets for conquest. Genocide and targeted mass oppression/exploitation are unheard of, and the concepts are not understood.

Cruelty, violence, and greed still exist in this universe. Debates, arguments, and wars still occur over all things leading to money and power, rather than personal differences. Countries and political entities still form and interact, sometimes without peace. In this universe humans simply do not hate, fight, or kill over cultural, societal, racial, or sexual differences.

United States Lore

The founding and history of the United States followed a similar but more peaceful path than real-world events. The main cause for leaving the “Old World” was primarily the possibility of striking it big in the “New World” or escaping from the power struggles of major governments. Colonization occurred with exploration and treaties and minimal conquest, native peoples and those who were discovering a new world typically worked together to build and prosper. The break from Europe occurred due to the lack of proper representation as the population expanded, and the inconvenience of being governed by persons who were months away from contact at all times during the Age of Sail.

The immigration policies of our universe also differ from the real world, in that people can freely come and go during times of peace and safety. The eastern part of the US is well developed, and far into industrialization, the west coast is starting to become heavily populated, and the center of the country has been connected by rail for some time. There are still vast swathes of populated unincorporated land and territories vying for statehood and formal federal representation, and some regions still have yet to be properly surveyed or settled.

Saint’s Crossing Lore

Saint's Crossing is a fictional region of the United States set in the American Old West, the closest real-world comparative example of such a region is the Southwestern United States/American Southwest, however, Saint’s Crossing is its own unique location. It is a diverse land, composed of multiple territories with varying progress in statehood and levels of civilization. Local government services are provided on both a territorial and regional basis, with federal personnel working out of both Saint Denis and Blackwater. The population and culture is vastly diverse, as people from all over the globe inhabit the Crossing. The five major regions are as follows:

State of Lemoyne

Bordered by the Lannahechee River to the east and south and Flat Iron Lake to the west, Lemoyne is split into two distinct geographical regions. West of the Kamassa River is defined by rolling hills, farmland, and bright red soil. The developing town of Rhodes has sprung up along the railroad line, nestled between the various pastures and fields. To the east, swampy marshes and floodplains. Along the coastline lies the crown jewel of Saint’s Crossing, the capital city of Saint Denis. Saint Denis holds sway over the entire region, and various federal and state offices are located in the heavily industrialized city. Boasting multiple theaters, bars, and restaurants, beautiful architecture, and the largest harbor in the region, the city is a well-known destination for commerce, the arts, and culture.

Further to the east lies the prison island known as Sisika Penitentiary, a maximum-security facility.

New Hanover Territory

Spanning from the eastern coast and thick forests of Roanoke Ridge to the wide plains of the Heartlands, New Hanover is the largest region in Saint’s Crossing. Between the coal mines to the east, vast oil fields, and large farming and ranching operations, many valuable resources are found here. Much like the state of New Austin, the territory is in the process of modernization and it is not fully settled yet, with only the rough-and-tumble ranching town of Valentine, the mining town of Annesburg, and the small, run-down settlement of Van Horn. There are also numerous ranches and homesteads dotted around the territory due to its lush and fertile grassland, most notably Emerald Ranch.

Commonwealth of West Elizabeth

West Elizabeth is composed of three constituent regions - Tall Trees, Big Valley, and the Great Plains. In the rolling grasslands of the Great Plains lies Blackwater, a port town in the process of industrialization and the most modernized town in Saint’s Crossing outside of Saint Denis. To the north lies Big Valley, which falls under the foot of Mount Shann. Thick patches of forest surround the base of the mountain, and the wide-open, lush meadows of the valley remain dotted with bright purple flowers for most of the year. The quaint logging town of Strawberry serves as a burgeoning tourist location. Tall Trees, to the west, is a thick redwood forest and considered one of the most dangerous regions of the Crossing.

Ambarino Territory

The northernmost mountainous region of the Crossing, Ambarino is wild, untamed, and sparsely populated. It borders Big Valley to the southwest, the Heartlands and Cumberland Forest to the south, and the Dakota River to the east. Between the snow, aggressive wildlife, and steep, rocky terrain, it is a dangerous place to travel alone. Nestled in the mountains are the town of Wapiti and the abandoned mining town of Colter.

New Austin Frontier

South of the Lower Manhattan River lies New Austin, an arid, desert region. New Austin is home to significant mining operations, as well as farms, ranches, and oil operations. While Armadillo has fallen on hard times thanks to a cholera outbreak, the region is still a key component in trade and western expansion. Farther to the west lies the most populated town of the region, Tumbleweed. Bordered by the Redemption mountains to the north and the San Luis river to the south, New Austin is isolated and remote from the rest of the Crossing.


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