Difference between revisions of "WildRP Server Rules"
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==Character Policy== | ==Character Policy== | ||
+ | |||
+ | ==Dueling Policy== | ||
+ | |||
+ | ==Downed, Unconscious, and Permadeath Policy== | ||
+ | <h5>Call for Help</h5> | ||
+ | <p>Call for Help is a feature players can use after they have been downed anywhere in Saint’s Crossing. If you are downed while alone somewhere remote, your entire group is downed (such as after a shootout), or another character leaves you downed in the wilderness, you can “call for help” to send the local townsfolk running to report your missing state to the tiplines. This allows you to avoid respawning and losing your inventory.</p> | ||
+ | |||
+ | <p>By default, Call for Help will be enabled after a short time if you have been downed and there are no live players nearby; other players who are also downed will not interfere with this function. If you have waited and you do not believe you will be rescued, you may choose to call out for help, which sends the local townsfolk out to alert the tiplines. A telegram will be sent to the LEOs, Rangers, and Medical teams giving your vague location, allowing them to start a hunt for your missing person. Please allow a minimum of 30 minutes after you have used Call for Help for a search party to assemble and find you. This feature creates RP, but the clues the teams receive are vague and you will want to account for both travel time and the time it will take them to search the area.</p> | ||
+ | |||
+ | <p>If you have still not been found after a reasonable period of time, you can respawn at a nearby safe location via “Recover at Shelter.” If you already used “Call for Help,” please be sure to update the tiplines of your well-being so other players are not left searching for you after you have already been rescued.</p> | ||
+ | |||
+ | <p>If you do not wish to send a telegram to these tiplines at all, you can skip the “Call for Help” feature completely and wait for the Recover at Shelter timer to complete. For example, an outlaw who does not wish to notify the law of their location may prefer to RP that a random passerby found them instead. However, remember that this will wipe your inventory! The choice is yours.</p> | ||
+ | |||
+ | <p>As a final note, keep in mind that the Call for Help feature is not available in Guarma, as there is no access to telegrams on the island.</p> | ||
[[Main Page]] | [[Main Page]] |
Revision as of 11:53, 17 September 2022
WildRP Server Rules can be found here. In the wiki, you can find more detailed explanations of the various policies and additional information.
Music Policy
Character Policy
Dueling Policy
Downed, Unconscious, and Permadeath Policy
Call for Help
Call for Help is a feature players can use after they have been downed anywhere in Saint’s Crossing. If you are downed while alone somewhere remote, your entire group is downed (such as after a shootout), or another character leaves you downed in the wilderness, you can “call for help” to send the local townsfolk running to report your missing state to the tiplines. This allows you to avoid respawning and losing your inventory.
By default, Call for Help will be enabled after a short time if you have been downed and there are no live players nearby; other players who are also downed will not interfere with this function. If you have waited and you do not believe you will be rescued, you may choose to call out for help, which sends the local townsfolk out to alert the tiplines. A telegram will be sent to the LEOs, Rangers, and Medical teams giving your vague location, allowing them to start a hunt for your missing person. Please allow a minimum of 30 minutes after you have used Call for Help for a search party to assemble and find you. This feature creates RP, but the clues the teams receive are vague and you will want to account for both travel time and the time it will take them to search the area.
If you have still not been found after a reasonable period of time, you can respawn at a nearby safe location via “Recover at Shelter.” If you already used “Call for Help,” please be sure to update the tiplines of your well-being so other players are not left searching for you after you have already been rescued.
If you do not wish to send a telegram to these tiplines at all, you can skip the “Call for Help” feature completely and wait for the Recover at Shelter timer to complete. For example, an outlaw who does not wish to notify the law of their location may prefer to RP that a random passerby found them instead. However, remember that this will wipe your inventory! The choice is yours.
As a final note, keep in mind that the Call for Help feature is not available in Guarma, as there is no access to telegrams on the island.