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== WildRP Lore ==
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==General Universe Lore==
<h5>General Universe Lore</h5>
 
  
WildRP takes place in a parallel universe where racism, sexism, homophobia, transphobia, and issues of human inequality/mass exploitation did not occur. Slavery is unheard of in this universe, and the concept of it at any time in history would confuse most humans. In general not all historical events and persons occurred with 1 - 1 accuracy in this universe, however the timeline of history is relatively similar to the real world with the previous in mind.  
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WildRP is set in a fictional universe with a very different history from the real universe’s timeline. In our universe, the oppression, hatred, and/or marginalization of people based on race, heritage, skin color, gender, class, or sexuality has never occurred in any form. We allow people to utilize history for inspiration, but any events which occurred primarily due to any of the above will not have happened.  
  
Some events may be eliminated to simplify adherence to this ruling, for example the Civil War did not occur in this world, and any “Northerner vs Southerner” animosity would be strictly unrelated to issues of slavery.  
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In our universe, there has never been slavery or forms of indentured servitude, and thus the civil war in the US would’ve never occurred. Attempts at colonization and expansion to unexplored territory would’ve also been conducted peacefully, as all potential native populations would’ve been seen as equals rather than targets for conquest. Genocide and targeted mass oppression/exploitation are unheard of, and the concepts are not understood.  
  
<h5>Saint’s Crossing Lore</h5>
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Cruelty, violence, and greed still exist in this universe. Debates, arguments, and wars still occur over all things leading to money and power, rather than personal differences. Countries and political entities still form and interact, sometimes without peace. In this universe humans simply do not hate, fight, or kill over cultural, societal, racial, or sexual differences.
  
Saint's Crossing is a fictional region located somewhere in the southern, midwestern, and western areas of the United States. It is composed of multiple territories with varying progress in statehood and levels of civilization. The regions are as follows;
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==United States==
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The founding and history of the United States followed a similar but more peaceful path than real-world events. The main cause for leaving the “Old World” was primarily the possibility of striking it big in the “New World” or escaping from the power struggles of major governments. Colonization occurred with exploration and treaties and minimal conquest, native peoples and those who were discovering a new world typically worked together to build and prosper. The break from Europe occurred due to the lack of proper representation as the population expanded, and the inconvenience of being governed by persons who were months away from contact at all times during the Age of Sail.
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The immigration policies of our universe also differ from the real world, in that people can freely come and go during times of peace and safety. The eastern part of the US is well developed, and far into industrialization, the west coast is starting to become heavily populated, and the center of the country has been connected by rail for some time. There are still vast swathes of populated unincorporated land and territories vying for statehood and formal federal representation, and some regions still have yet to be properly surveyed or settled.
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==Saint’s Crossing==
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Saint's Crossing is a fictional region of the United States set in the American Old West, the closest real-world comparative example of such a region is the Southwestern United States/American Southwest, however, Saint’s Crossing is its own unique location. It is a diverse land, composed of multiple territories with varying progress in statehood and levels of civilization. Local government services are provided on both a territorial and regional basis, with federal personnel working out of both Saint Denis and Blackwater. The population and culture is vastly diverse, as people from all over the globe inhabit the Crossing. The five major regions are as follows:
  
 
<h5>State of Lemoyne</h5>
 
<h5>State of Lemoyne</h5>
  
Situated along the Lannahechee River delta, Lemoyne is the most developed and civilized area in Saints Crossing and has held full federal recognition for many years. The capital city of Saint Denis holds sway over the entire region, and various federal and state offices are located in the heavily industrialized city. The rest of the region is a mix of rural towns, farmland, marshes and bayous.
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Bordered by the [[Lannahechee River]] to the east and south and [[Flat Iron Lake]] to the west, [[Lemoyne]] is split into two distinct geographical regions. West of the [[Kamassa River]] is [[Scarlett Meadows]]. This area is defined by rolling hills, farmland, and bright red soil. The developing town of [[Rhodes]] has sprung up along the railroad line, nestled between the various pastures and fields. To the east, swampy marshes and floodplains. Along the coastline lies the crown jewel of Saint’s Crossing, the capital city of [[Saint Denis]] inside of [[Bayou Nwa]]. Saint Denis holds sway over the entire region, and various federal and state offices are located in the heavily industrialized city. Boasting multiple theaters, bars, and restaurants, beautiful architecture, and the largest harbor in the region, the city is a well-known destination for commerce, the arts, and culture. [[Bluewater Marsh]] is a smaller, boggy region bordered by New Hanover.
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Further to the east lies the prison island known as [[Sisika Penitentiary]], a maximum-security facility.
  
 
<h5>New Hanover Territory</h5>
 
<h5>New Hanover Territory</h5>
  
Spanning from the eastern coal fields across the heartland plains, New Hanover is the largest region in Saint’s Crossing, but is still in the process of formal federal recognition. The regional capital is located in the rough and tumble ranching town of Valentine, and some locals and their representatives are not happy with the “end of the Wild West”. The area is composed of a wide mix of terrain and is littered with natural resource harvesting operations and ranches.
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Spanning from the eastern coast and thick forests of [[Roanoke Ridge]] to the wide plains of [[The Heartlands]], [[New Hanover]] is the largest region in Saint’s Crossing. Between the coal mines to the east, vast oil fields, and large farming and ranching operations, many valuable resources are found here. Much like the state of New Austin, the territory is in the process of modernization and it is not fully settled yet, with only the rough-and-tumble ranching town of [[Valentine]], the mining town of [[Annesburg]], and the small, run-down settlement of [[Van Horn]]. There are also numerous ranches and homesteads dotted around the territory due to its lush and fertile grassland, most notably [[Emerald Ranch]]. A small wooded area known as [[Cumberland Forest]], just north of Valentine, is home to many packs of wolves and contains [[Fort Wallace]].
  
 
<h5>Commonwealth of West Elizabeth</h5>  
 
<h5>Commonwealth of West Elizabeth</h5>  
  
Located in the southern Grizzly mountains near the Montana Rivers, West Elizabeth is a newly recognized region, with a capital located in the rapidly developing river town of Blackwater. The region is generally well populated with ranches and work camps. West Elizabeth and it’s towns are generally considered the final stop civilization has fully reached.
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[[West Elizabeth]] is composed of three constituent regions - [[Tall Trees]], [[Big Valley]], and the [[Great Plains]]. In the rolling grasslands of the Great Plains lies [[Blackwater]], a port town in the process of industrialization and the most modernized town in Saint’s Crossing outside of Saint Denis. To the north lies Big Valley, which falls under the foot of [[Mount Shann]]. Thick patches of forest surround the base of the mountain, and the wide-open, lush meadows of the valley remain dotted with bright purple flowers for most of the year. The quaint logging town of [[Strawberry]] serves as a burgeoning tourist location. Tall Trees, to the west, is a thick redwood forest and considered one of the most dangerous regions of the Crossing.
  
 
<h5>Ambarino Territory</h5>
 
<h5>Ambarino Territory</h5>
  
Composed of the northern Grizzly mountains, Ambarino is a territory which is still being “annexed” by the US government. It is a wild region where safety cannot be guaranteed, but is still patrolled regularly by government officials. The region is sparsely populated, and carrying a gun is recommended at all times for safety from dangerous animals.  
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The northernmost mountainous region of the Crossing, [[Ambarino]] is wild, untamed, and sparsely populated. It is split into two regions: [[Grizzlies East]] and [[Grizzlies West]]. It borders Big Valley to the southwest, The Heartlands and Cumberland Forest to the south, and the [[Dakota River]] to the east. Between the snow, aggressive wildlife, and steep, rocky terrain, it is a dangerous place to travel alone. Nestled in the mountains are the town of [[Wapiti]] and the abandoned mining town of [[Colter]].
  
 
<h5>New Austin Frontier</h5>
 
<h5>New Austin Frontier</h5>
  
Located in the area below the Lower Montana river, the New Austin frontier is still outside of the US Government’s sphere of influence. The river town of Thieves Landing is sometimes patrolled by peace officers out of Blackwater, but beyond that the Law generally avoids the frontier. The criminal capital of Armadillo and deserts around it are considered a dangerous lawless zone.
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South of the [[Lower Manhattan River]] lies [[New Austin]], an arid, desert region. New Austin is home to significant mining operations, as well as farms, ranches, and oil operations. While [[Armadillo]] has fallen on hard times thanks to a cholera outbreak, the region is still a key component in trade and western expansion. Farther to the west lies the most populated town in the region, [[Tumbleweed]], located in an area known as [[Gaptooth Ridge]]. In the center of the region is a xeric shrubland known as [[Cholla Springs]]. Bordered by the [[Redemption Mountains]] to the north and the [[San Luis River]] to the south, New Austin is isolated and remote from the rest of the Crossing. A large and abandoned fort known as [[Fort Mercer]] located in the [[Rio Bravo]] region and the port town of [[Thieves Landing]] located in [[Hennigan's Stead]] are popular locations for criminals and outlaws to gather.
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==Guarma==
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<p>Somewhere in the Caribbean lies a tropical island of mystery and splendor known as [[Guarma]]. Over the last century, many different peoples and nations have attempted to settle on the island, and each one has failed. Some died out, some left, and some simply vanished without a trace. Finally, in the early 1890's, a group of various traders from all over the world were able to form a stable community and create a small trading port. Attracted to the beautiful climate and rich natural resources of the island, these travelers and traders decided to make Guarma into their home. In an attempt to stabilize the region, the people banded together to form a militia to better protect themselves and their business interests against those who would try to take from them by force. While there are no people who are indigenous to Guarma, many of those who have chosen to settle there feel a strong sense of identity tied to the island, and cultures from all over the world have contributed to the various traditions the island celebrates.</p>
  
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<p>While there is no formal government, the militia has struck a deal with the federal government of Saint’s Crossing. The people of the Crossing are allowed to visit and trade with Guarma as they wish, but in return, the militia often asks that the [[Saint’s Crossing Sheriff’s Department]] extradite and remove dangerous criminals who make their way to the island, bringing them home to face justice. Large armed groups are heavily scrutinized by the militia and may be seen as a threat to Guarma’s safety and independence, and the lack of formal civil structure means that the region is quite volatile and ever-changing. Frequent tropical storms make traveling to and from Guarma difficult and risky, but as word spreads of this new trade port, people from all over the globe seek to make their fortune and unlock the secrets of this alluring island.</p>
  
  
 
[[Main Page]]
 
[[Main Page]]

Latest revision as of 11:41, 16 February 2023

General Universe Lore

WildRP is set in a fictional universe with a very different history from the real universe’s timeline. In our universe, the oppression, hatred, and/or marginalization of people based on race, heritage, skin color, gender, class, or sexuality has never occurred in any form. We allow people to utilize history for inspiration, but any events which occurred primarily due to any of the above will not have happened.

In our universe, there has never been slavery or forms of indentured servitude, and thus the civil war in the US would’ve never occurred. Attempts at colonization and expansion to unexplored territory would’ve also been conducted peacefully, as all potential native populations would’ve been seen as equals rather than targets for conquest. Genocide and targeted mass oppression/exploitation are unheard of, and the concepts are not understood.

Cruelty, violence, and greed still exist in this universe. Debates, arguments, and wars still occur over all things leading to money and power, rather than personal differences. Countries and political entities still form and interact, sometimes without peace. In this universe humans simply do not hate, fight, or kill over cultural, societal, racial, or sexual differences.

United States

The founding and history of the United States followed a similar but more peaceful path than real-world events. The main cause for leaving the “Old World” was primarily the possibility of striking it big in the “New World” or escaping from the power struggles of major governments. Colonization occurred with exploration and treaties and minimal conquest, native peoples and those who were discovering a new world typically worked together to build and prosper. The break from Europe occurred due to the lack of proper representation as the population expanded, and the inconvenience of being governed by persons who were months away from contact at all times during the Age of Sail.

The immigration policies of our universe also differ from the real world, in that people can freely come and go during times of peace and safety. The eastern part of the US is well developed, and far into industrialization, the west coast is starting to become heavily populated, and the center of the country has been connected by rail for some time. There are still vast swathes of populated unincorporated land and territories vying for statehood and formal federal representation, and some regions still have yet to be properly surveyed or settled.

Saint’s Crossing

Saint's Crossing is a fictional region of the United States set in the American Old West, the closest real-world comparative example of such a region is the Southwestern United States/American Southwest, however, Saint’s Crossing is its own unique location. It is a diverse land, composed of multiple territories with varying progress in statehood and levels of civilization. Local government services are provided on both a territorial and regional basis, with federal personnel working out of both Saint Denis and Blackwater. The population and culture is vastly diverse, as people from all over the globe inhabit the Crossing. The five major regions are as follows:

State of Lemoyne

Bordered by the Lannahechee River to the east and south and Flat Iron Lake to the west, Lemoyne is split into two distinct geographical regions. West of the Kamassa River is Scarlett Meadows. This area is defined by rolling hills, farmland, and bright red soil. The developing town of Rhodes has sprung up along the railroad line, nestled between the various pastures and fields. To the east, swampy marshes and floodplains. Along the coastline lies the crown jewel of Saint’s Crossing, the capital city of Saint Denis inside of Bayou Nwa. Saint Denis holds sway over the entire region, and various federal and state offices are located in the heavily industrialized city. Boasting multiple theaters, bars, and restaurants, beautiful architecture, and the largest harbor in the region, the city is a well-known destination for commerce, the arts, and culture. Bluewater Marsh is a smaller, boggy region bordered by New Hanover.

Further to the east lies the prison island known as Sisika Penitentiary, a maximum-security facility.

New Hanover Territory

Spanning from the eastern coast and thick forests of Roanoke Ridge to the wide plains of The Heartlands, New Hanover is the largest region in Saint’s Crossing. Between the coal mines to the east, vast oil fields, and large farming and ranching operations, many valuable resources are found here. Much like the state of New Austin, the territory is in the process of modernization and it is not fully settled yet, with only the rough-and-tumble ranching town of Valentine, the mining town of Annesburg, and the small, run-down settlement of Van Horn. There are also numerous ranches and homesteads dotted around the territory due to its lush and fertile grassland, most notably Emerald Ranch. A small wooded area known as Cumberland Forest, just north of Valentine, is home to many packs of wolves and contains Fort Wallace.

Commonwealth of West Elizabeth

West Elizabeth is composed of three constituent regions - Tall Trees, Big Valley, and the Great Plains. In the rolling grasslands of the Great Plains lies Blackwater, a port town in the process of industrialization and the most modernized town in Saint’s Crossing outside of Saint Denis. To the north lies Big Valley, which falls under the foot of Mount Shann. Thick patches of forest surround the base of the mountain, and the wide-open, lush meadows of the valley remain dotted with bright purple flowers for most of the year. The quaint logging town of Strawberry serves as a burgeoning tourist location. Tall Trees, to the west, is a thick redwood forest and considered one of the most dangerous regions of the Crossing.

Ambarino Territory

The northernmost mountainous region of the Crossing, Ambarino is wild, untamed, and sparsely populated. It is split into two regions: Grizzlies East and Grizzlies West. It borders Big Valley to the southwest, The Heartlands and Cumberland Forest to the south, and the Dakota River to the east. Between the snow, aggressive wildlife, and steep, rocky terrain, it is a dangerous place to travel alone. Nestled in the mountains are the town of Wapiti and the abandoned mining town of Colter.

New Austin Frontier

South of the Lower Manhattan River lies New Austin, an arid, desert region. New Austin is home to significant mining operations, as well as farms, ranches, and oil operations. While Armadillo has fallen on hard times thanks to a cholera outbreak, the region is still a key component in trade and western expansion. Farther to the west lies the most populated town in the region, Tumbleweed, located in an area known as Gaptooth Ridge. In the center of the region is a xeric shrubland known as Cholla Springs. Bordered by the Redemption Mountains to the north and the San Luis River to the south, New Austin is isolated and remote from the rest of the Crossing. A large and abandoned fort known as Fort Mercer located in the Rio Bravo region and the port town of Thieves Landing located in Hennigan's Stead are popular locations for criminals and outlaws to gather.

Guarma

Somewhere in the Caribbean lies a tropical island of mystery and splendor known as Guarma. Over the last century, many different peoples and nations have attempted to settle on the island, and each one has failed. Some died out, some left, and some simply vanished without a trace. Finally, in the early 1890's, a group of various traders from all over the world were able to form a stable community and create a small trading port. Attracted to the beautiful climate and rich natural resources of the island, these travelers and traders decided to make Guarma into their home. In an attempt to stabilize the region, the people banded together to form a militia to better protect themselves and their business interests against those who would try to take from them by force. While there are no people who are indigenous to Guarma, many of those who have chosen to settle there feel a strong sense of identity tied to the island, and cultures from all over the world have contributed to the various traditions the island celebrates.

While there is no formal government, the militia has struck a deal with the federal government of Saint’s Crossing. The people of the Crossing are allowed to visit and trade with Guarma as they wish, but in return, the militia often asks that the Saint’s Crossing Sheriff’s Department extradite and remove dangerous criminals who make their way to the island, bringing them home to face justice. Large armed groups are heavily scrutinized by the militia and may be seen as a threat to Guarma’s safety and independence, and the lack of formal civil structure means that the region is quite volatile and ever-changing. Frequent tropical storms make traveling to and from Guarma difficult and risky, but as word spreads of this new trade port, people from all over the globe seek to make their fortune and unlock the secrets of this alluring island.


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