Difference between revisions of "WildRP Criminal Guidelines"

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If you have any concerns with potential outcomes we always encourage OOC communication between players without going into meta. For example, if you have a story going with a Peace Officer where there is a lot of conflict, it could be a good idea to contact them OOC and explain your intentions and get on the same page. A good way to do this would be something like “We have a long storyline of conflict going on and I just wanted to check base. If we happen to run into each other and there’s a scene between our characters I [do/do not] want to perma your character but may injure/down them. I just wanted to see where you are and if you would want to potentially perma if it felt right in-character if the time came.” You should not disclose details of any plans or make it seem like it’s 100% going to happen as this would take out the element of surprise for the other party. This allows you to know clearly if perma is on the table or not. If at any point either party changes their mind they should alert the other party immediately. For example, if the LEO said they do not want to perma in the future but have decided they would potentially perma they should let you know. Agreeing to potentially perma does not mean that they have to or will, it is completely up to them when the time comes to make sure it is right for them and their character.
 
If you have any concerns with potential outcomes we always encourage OOC communication between players without going into meta. For example, if you have a story going with a Peace Officer where there is a lot of conflict, it could be a good idea to contact them OOC and explain your intentions and get on the same page. A good way to do this would be something like “We have a long storyline of conflict going on and I just wanted to check base. If we happen to run into each other and there’s a scene between our characters I [do/do not] want to perma your character but may injure/down them. I just wanted to see where you are and if you would want to potentially perma if it felt right in-character if the time came.” You should not disclose details of any plans or make it seem like it’s 100% going to happen as this would take out the element of surprise for the other party. This allows you to know clearly if perma is on the table or not. If at any point either party changes their mind they should alert the other party immediately. For example, if the LEO said they do not want to perma in the future but have decided they would potentially perma they should let you know. Agreeing to potentially perma does not mean that they have to or will, it is completely up to them when the time comes to make sure it is right for them and their character.
  
<i><b><font color=#FFCF76>Note: Charges do NOT stack and the most severe consequence would be chosen. Escalating incidents against the same person would only incur one charge. For example: If you threaten, assault, and then attempt to murder the same character, you would be given the punishment for the attempted murder. If you assault one Peace Officer and rob another, you would be charged for both incidents. All OOC punishments are subject to staff oversight in order to ensure fairness for all involved parties.</i></b></font>
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<i><b><font color=#FFCF76>Note: Charges do NOT stack and the most severe consequence would be chosen. Escalating incidents against the same person would only incur one charge. For example: If you threaten, assault, and then attempt to murder the same character, you would be given the punishment for the attempted murder. If you assault one Peace Officer and rob another, you would be charged for both incidents. All OOC punishments are subject to staff oversight in order to ensure fairness for all involved parties.
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Also, please remember that OOC punishments are served in Siska, and you are welcome to play your character on Sisika Island as much or as little as you would like during your OOC bench!</i></b></font>
  
 
Charges (ranging from most minor to most severe):
 
Charges (ranging from most minor to most severe):

Revision as of 09:58, 6 December 2021

Information For Criminals

This page is designed to provide some general information and basic guidelines that community members should know about criminal roleplaying on WildRP. This page is intended to assist criminals in being well received by all members of the community. It is highly suggested that all community members read this page prior to playing a criminal.

Penal Code

The following tables list WildRP's Penal code. Fines and times for charges are often adjusted based on current server balance and economic needs and as such are not listed on this sheet. This is not a 100% complete criminal code, as such federal and state officials may approve additional charges not present on this document, but most common charges are listed.

Peace Officers are not lawyers, please limit arguing and debating charges unless you have direct and obvious evidence that a charge should be adjusted. Eventually, a full legal system will be in place through a Department of Justice with judges and attorneys. Please save any significant lawyering until then. If you feel a peace officer is treating you unfairly, please utilize the support bot or report tools to alert the staff team.

The Penal Code is broken into different segments with escalating levels of severity in Law response. Criminals that commit violent and deadly crimes will be dealt with extreme prejudice by society. Criminals that commit frequent deadly crimes and crimes against peace officers may receive special federal response.

PLEASE NOTE: Crimes under the Crimes Involving Public Servants section marked with an asterisk (*) may come with significantly harsher punishments than our other crimes. For more information regarding this, see the Crimes Targeting Peace Officers section of the page.








Criminal Code
Non-Violent Crime
Conspiracy Knowingly and willingly planning or gathering means with intent to commit a criminal act.
Criminal Threats Threatening to cause bodily injury or death to another person, causing them to fear for their own safety or the safety of others.
Fraud Wrongful or criminal deception intended to result in financial or personal gain.
Improper Storage of Wheeled Vehicles Leaving a wagon or other vehicle unattended in an unauthorized area that causes a nuisance or hazard.
Operating an Unlicensed Still Owning, possessing or operating an unlicensed distillery for the purpose of making moonshine or other alcoholic beverages.
Operating without a License Conducting any act requiring a licensure without proper paperwork.
Possession of Contraband Knowingly possessing explosives, moonshine in quantities intended for sale, or any other contraband known to be illegal.
Possession of Moonshine Possession of moonshine for personal consumption.
Possession of Moonshine Cart Possession of a cart with a significant quantity of moonshine within it.
Possession of Stolen Property Possession of goods belonging to another with knowledge those goods were stolen.
Public Disturbance Acting in such a manner that disturbs the public while in town limits.
Public Indecency Indecently exposing oneself to the public while in town limits.
Public Intoxication Acting in a manner that disturbs the public, while under the influence of drugs or alcohol.
Reckless Behavior Riding too quickly with a horse or wagon while in high pedetrian areas.
Trespassing Entering property or areas of a property where one knows or should know that they are not permitted, authorized, or otherwise welcome.
Uncontained Animals Horses unhitched, livestock deliberately let loose or other personally owned animals left unaccounted for while in town limits.
Vandalism Causing harm or destruction to a person's belongings or property.
Potentially Violent Crime
Aiding & Abetting Aiding in the commission of a crime by encouragement, concealment, or planning.
Aiding & Abetting a Major Criminal Aiding a major criminal or gang in the commission of a crime by encouragement, concealment, or planning.
Animal Cruelty The malicious and intentional maiming, mutilation, torture, or wounding of a domesticated animal.
Arson The intentional and malicious burning of property or land.
Bank Robbery The taking of property, funds, or bank notes from a bank.
Brandishing a Weapon Wielding a firearm or other weapon in a public place in a manner that is reckless, negligent, or otherwise creates reasonable alarm.
Breaking & Entering Unlawfully entering a building with the intent of committing theft or any other crime.
Desecration of a Corpse Any act committed after the death of a human being including but not limited to: dismemberment, disfigurement, mutilation, or burning.
Extortion The obtaining of property from another induced by wrongful use of actual or threatened force, violence, fear, or under color of official right.
False Imprisonment The unlawful holding of an individual against their consent.
Graverobbing The act of uncovering a grave in order to steal personal belongings or removing a corpse after burial.
Harassment Engaging in conduct or otherwise nature that reasonably causes another to feel humiliated, disturbed, or unsafe.
Horse Theft Unlawful taking of a horse belonging to another.
Livestock Theft / Rustling Unlawful taking of cattle or other livestock from another.
Kidnapping The unlawful moving of another person a substantial distance, without the person’s consent, by means of using force or fear.
Robbery The taking of personal property in possession of another, from their person or immediate presence, accomplished by means of force or fear.
Stalking Willfully and repeatedly following or harassing another person especially if the victim is in fear for their life.
Unlawful Discharge of a Firearm Discharging a firearm within town limits.
Vigilantism Taking the law into one's own hands to inflict justice.
Weapons Trafficking Knowingly procuring and selling stolen or illegal weaponry.
Violent Crime
Assault & Battery Willful and malicious use of force against another person without the aid of a deadly weapon.
Assault with a Deadly Weapon Willful and malicious use of force against another person with the aid of a deadly weapon.
Attempted Murder in the 1st Degree The attempted unlawful killing of another human being with the specific and deliberate intention to cause death and with malice aforethought (planning the murder ahead of time).
Attempted Murder in the 2nd Degree The attempted unlawful killing of another human being due to heightened emotion (without aforethought).
Cannibalism Willful ingestion of the flesh or blood of another human being.
Hostage Taking The kidnapping or false imprisonment of an individual to be used as a negotiation tool.
Participation in Gang Violence Willful participation in a violent encounter at the behest or in assistance of a gang or group of people.
Torture The act of inflicting severe pain or suffering on someone as a punishment or in order to force them to do or say something.
Deadly Crime
1st Degree Murder The unlawful killing of another human being with malice aforethought (intent to kill)
2nd Degree Murder The unlawful killing of another human being due to heightened emotion (without aforethought).
Manslaughter Accidentally causing the death of another person through reckless or negligent actions.
Crimes Involving Public Servants
*1st Degree Murder of a Public Servant The unlawful killing of a Public Servant with malice aforethought.
*2nd Degree Murder of a Public Servant The unlawful killing of a Public Servant due to heightened emotion (without aforethought).
*Assault & Battery of a Public Servant Willful and malicious use of force against a Public Servant without the aid of a deadly weapon.
*Assault w/ Deadly Weapon against a Public Servant Willful and malicious use of force against a Public Servant with the aid of a deadly weapon.
*Attempted Murder of a Public Servant in the 1st Degree The attempted unlawful killing of a Public Servant with the specific and deliberate intention to cause death and with malice aforethought (planning the murder ahead of time).
*Attempted Murder of a Public Servant in the 2nd Degree The attempted unlawful killing of a Public Servant due to heightened emotion (without aforethought).
Bribery The offering, giving, soliciting, or receiving of any item of value as a means of influencing the actions of an individual holding a public or legal duty.
Corruption Committing actions that go against the oath you have taken as a Public Servant.
*Credible Threats of Death or Bodily Injury against a Peace Officer Threats made against Peace Officers that are specific, believable, and imminent with the intent to cause reasonable fear of injury or death.
Destruction of Evidence Willfully destroying, tampering, or otherwise concealing crime scene evidence.
Destruction of Government Property The purposeful or accidental destruction of any proprety owned by the U.S. Government.
Escape from Custody The removal or attempted removal of oneself from official detention, or failure to return to official detention following a temporary leave granted for a limited period.
Escape from Jail Escaping or attempting to escape official detention being served within a Sheriff's Office cell.
Facilitating an Escape from Jail Assisting someone in their escape or attempted escape from official detention being served within a Sheriff's Office cell.
Failure to Comply Knowingly disobeying a lawful command from a peace officer.
*False Imprisonment of a Public Servant The unlawful holding of a Public Servant against their consent.
False Report of a Crime Reporting of a crime to a government official, knowing the crime did not occur.
Fleeing & Eluding Knowingly attempting to flee or hide from law enforcement on foot or on a horse or vehicle.
*Hostage Taking of a Public Servant The kidnapping or false imprisonment of a Public Servant to be used as a negotiation tool.
Impersonation of a Public Servant The fraudulent impersonation of a Public Servant with the attempt of inducing the belief that they are a public servant.
*Kidnapping of a Public Servant The unlawful moving of a Public Servant a substantial distance, without the person’s consent, by means of using force or fear.
*Manslaughter of a Public Servant Accidentally causing the death of a Public Servant through reckless or negligent actions.
Obstruction of Justice The willful interfering with the process of law or an investigation by threatening, harming, or impeding a witness or public servant.
Possession of Government Property Possession of goods belonging to the government.
Providing a False Name Giving a name to a public official to avoid detection or prosecution for crimes.
*Robbery of a Peace Officer The taking of personal property in belonging to a Peace Officer, from their person or immediate presence, accomplished by means of force or fear.
*Stalking of a Peace Officer Willfully and repeatedly following or harassing a Peace Officer especially if the victim is in fear for their life.
Theft of Government Property Robbery of any possessions of a government official or property inside of a Sheriff's Office.
*Torture of a Public Servant The act of inflicting severe pain or suffering on a Public Servant as a punishment or in order to force them to do or say something.

Basic Criminal Guidelines

While anyone can play a criminal, it is one of the more difficult roles available on the server. Criminals are one of the major instigators of conflict roleplay on the server, and often the driving forces behind major storylines. By following the rules on the website and a few simple guidelines at various points in their character arcs, criminal players can help everyone have a better roleplay experience.

One of the most important things to keep in mind as a criminal is creating an enjoyable experience for everyone - the law, civilians, and your fellow criminals. Keep in mind the roleplay and story-building of everyone around you instead of focusing on being “successful” at committing your crimes. The more you are willing to lose and bounce off others’ roleplay rather than following your own pre-planned story, the more likely it is that others will enjoy your RP and character. A good rule of thumb is to define a goal for your criminal character or set of goals to give them something to work towards, character growth, and a sense of purpose in your RP. You can utilize the following guidelines to create varying goals at different points in your criminal arc.

Starting Off
  • Do not plan on introducing a character with a huge actively wanted criminal backstory that already exists in the world and expect other people to interact with your story properly. You need to introduce your character to the world and build up your criminal reputation on the server and in Saint’s Crossing over a period of time. Failure to do so can be extremely jarring and confusing for other players.
  • Having an "on the run" type character is acceptable, but should primarily serve as backstory flavor instead of a driving force on the server itself. Create a story here in Saint's Crossing!
  • Do not plan on making multiple one-shot characters within a short period of time. It can be unrewarding for players to frequently deal with one-shot criminal characters that have minimal story/build-up behind their interactions. It is acceptable to do an occasional one shot, but other players prefer criminals they get to interact with over longer periods of time.
  • Do not rush into conflict with the Law. Law generally likes criminals they have to meet and slowly figure out vs completely obvious criminals without any subtlety. Law also will generally react poorly to any overly violent or poorly communicative criminals that have little backstory. It can be extremely taxing for Law to deal with multiple violent criminals with little RP build-up.
  • Do not log out or switch characters soon after committing crimes. Wait around at least an hour minimum to give time for a response.
  • Spend some time gathering up some basic tools. You should have a weapon, a horse, and supplies before planning on trying to become a criminal. Jumping straight into crime without a basic set of equipment typically has a poor result.
  • Practice with small crimes first. Start small to learn how people will react to specific varieties of criminal RP before you try and launch into any world domination plans. Starting off is also a perfect time to practice taking some small losses and learning about how the Law will react to your character and the RP you are doing.
  • Seek out other criminals and begin to network. If you want to get known in the underworld you have to find the underworld and introduce yourself. Be willing to work some odd jobs and potentially partake in petty crime with others at a moment's notice.
  • Do not rob large parties, wealthy/well-known individuals, large businesses, or Law members unless you expect to get caught. These types of targets typically require experienced criminals.
Known Criminal
  • Once your character is known and accepted as a viable criminal accomplice by the underworld of Saint’s Crossing, you may try to go for bigger crimes, even potentially organizing some crews for jobs or becoming a member of a regular gang.
  • Try to avoid committing the most violent or deadly crimes immediately upon becoming a member of the criminal underworld. Committing such offenses will rapidly progress your criminal arc and may result in a more aggressive civilian and Law response.
  • Attempting to rob wealthy/well-known individuals or businesses may be a good way to practice working with a specific crew. Robbing Law may be attempted, but is ill-advised unless a group of criminals can work together extremely well, or are expecting to lose.
  • If you do join/create a gang that will play together often, try to remember to keep numbers small and never roam in parties or multiple-party alliances larger than 6 players. It is heavily recommended gangs be kept small to accommodate this party size.
  • Bank robberies are a high-risk/high reward endeavor and require a lot of pre-planning to execute. Ensure you follow all of the rules listed on the website regarding bank robberies, as it has a very detailed specific ruleset.
  • Practice leaving some details or other evidence for your crimes, such things do not have to be obvious, but you want to give Law a direction to begin their investigation. Even a small detail like a specific brand of cigar can lead to further RP and is strongly advised over leaving no evidence and relying solely on witnesses, especially for frequent criminals.
Highly Wanted Criminal
  • Once your character is highly wanted for multiple offenses, you should begin avoiding towns unless necessary to gather vital supplies/information, or unless you are actively doing a criminal job in a town.
  • Turning yourself in may result in reduced sentencing if you have not personally committed violent or deadly crimes. Some Law members may only be willing to reduce sentencing in trade for information leading to the arrest of other criminals, so it may also be a gamble.
  • If you are well known or wanted for a particularly heinous crime, it is possible civilians and Law may see through disguises and report you. Many of these players will also no longer be willing to assist you in such cases.
  • It will be understood by other players you may utilize violence to escape when highly wanted, but you should still avoid going on senseless murder sprees. It makes little sense for an extremely violent crazed psychotic murderer to be the most common type of major criminal.
  • Try and limit your reliance on non-coded telegrams, if the federal government takes an interest in your case, your messages may be used as evidence against you.
Getting Caught
  • All wanted criminals that remain in Saint’s Crossing will eventually be caught. The area is too modernized and the federal government has too much invested to allow rampant criminal influence to run wild. It is extremely difficult to avoid a warrant.
  • Getting caught is good for roleplay. It allows a storyline to come to a natural conclusion and forces character development across the board for all involved. Take the time to try and push your character in a new direction, and potentially have an even bigger story to participate in after release.
  • No criminal will be forced to permanently kill off a character due to in-character reasoning at this time.
  • In cases where the Law are not witnesses to a crime, they generally will only begin pursuing criminals after conducting an investigation and compiling a file of all offenses and charges.
  • In cases where peace officers immediately respond and witness a crime, they may briefly detain individuals without doing full investigative work and may have a lower threshold for evidence required.
  • Law will doggedly pursue major criminals and will slowly increase pressure, including potentially risking civilian life to capture majorly violent criminals. Some criminals may even elicit federal response and result in assistance from the marshals or the military.
  • Once Law catches a criminal, they will disarm the criminal and temporarily restrain them until detainment in a local cell. Peace officers will utilize their own discretion to find a total amount of charges, and will then issue fines and times.
  • Once you are detained and in cuffs, please limit how often you run around and mess with the law. The only alternative they have to minor restraint is actively holding you and rendering you unable to move. Law prefers not to do this
  • Longer sentences will result in Sisika Penitentiary prison time, shorter sentences may be served out in local cells. Time spent in a cell until charges are formally issued is also taken into account.
  • Fines will directly be removed from your bank account. Currently, the account may go into a negative valuation and the bank will take any money deposited.
  • If enough Peace Officers are available, you may be given manual transport to Sisika. If the Law is extremely busy or there are not enough online, you will be teleported to Sisika.
Serving Time
  • When serving jail time, please be cognizant of the environment you are in. Sisika should be treated like a maximum-security penitentiary. Guards will be watching you at all times, contraband should be difficult to move, and escape is nigh impossible.
  • Be careful about crimes committed while jailed or in prison, this tends to apply harsher punishment to those who continue a life of crime while behind bars.
  • Please limit complaints about your specific charges and sentencing to non-prison guard peace officers. There is often little they can do once you are already charged, and complaining about charges can get old extremely quickly.
  • Prison escapes are not allowed without staff approval, approval may be achieved via contacting the support bot.
  • It is acceptable to use any available activities available during jail/prison. Fishing, farming, and other jobs may be available for prisoners.
Final Notes
  • If you rack up a significant amount of crime, you will likely be given an OOC "bench" punishment. The reasoning for this is twofold - the first is to prevent players from having to sit in prison for hours and hours while they wait out a long timer. The second is to ensure criminal actions have consequences, and that these consequences feel authentic and justified for all characters involved in the roleplay.
  • Any OOC bench punishments are a minimum, you always have the option to stay in Sisika longer if you feel it will be beneficial to your RP or if you want to take a break from the character.
  • Execution via firing squad or life in prison is always an option for ending a criminal career and can be very rewarding for your own story as well as the law. If you would like to pick one of these more permanent options, please contact the support bot and/or arresting officer when you are caught.

Crimes Targeting Peace Officers

Our Law team is made up of the characters who take up the role of enforcing the laws and protecting the citizens of the Crossing while also providing consequences for those committing crimes.

Intentionally targeting our Peace Officers would result in strong punishments from the government in response due to the necessity to keep our Peace Officers safe so they can continue to do their job. Our LEO team’s role and the power that comes with it should be respected. Most characters on the server would avoid if possible violence toward them due to expected increased punishment anticipated in response.

Our goal is to ensure our Peace Officers feel empowered and safe doing their job, and not targeted simply for doing the duties assigned to them. This is not to say the story may not escalate to the point that it makes sense for a character to commit some of these crimes against a Peace Officer. However, if a Peace Officer is deliberately targeted and the criminal is caught there will be punishments different from crimes committed against civilians. In line with this, sometimes it no longer makes sense to allow a character to live freely in Saint's Crossing after committing certain crimes due to the risk they pose. We highly encourage players to consider if their action against a Peace Officer makes sense on an in-character level and decide if the weight of that crime makes sense for their character.

If you do not want any of these consequences applied to your character, we suggest avoiding committing these specific crimes against a Peace Officer or choosing a different crime with a punishment you are willing to accept.

We would also remind all players pacing and escalation should be considered when attacking any character on the server. Most characters would not try to kill someone for doing their job, offending them, etc. as well as jumping right to torture or murder for an offense without using lesser actions (threats, beating, etc.) first is probably not ideal pacing for a story.

If you commit any of the following crimes against a Peace Officer, these are the expected punishments that would be applied in order to empower our LEOs and to discourage others attacking them repeatedly or over-aggressively for just doing their job. These punishments would only be applied if these crimes were committed in a deliberate intentional manner. For example, killing a Peace Officer pursuing you while you are fleeing from a bank robbery would not be considered intentional, while kidnapping a Peace Officer and executing them would.

If you have any concerns with potential outcomes we always encourage OOC communication between players without going into meta. For example, if you have a story going with a Peace Officer where there is a lot of conflict, it could be a good idea to contact them OOC and explain your intentions and get on the same page. A good way to do this would be something like “We have a long storyline of conflict going on and I just wanted to check base. If we happen to run into each other and there’s a scene between our characters I [do/do not] want to perma your character but may injure/down them. I just wanted to see where you are and if you would want to potentially perma if it felt right in-character if the time came.” You should not disclose details of any plans or make it seem like it’s 100% going to happen as this would take out the element of surprise for the other party. This allows you to know clearly if perma is on the table or not. If at any point either party changes their mind they should alert the other party immediately. For example, if the LEO said they do not want to perma in the future but have decided they would potentially perma they should let you know. Agreeing to potentially perma does not mean that they have to or will, it is completely up to them when the time comes to make sure it is right for them and their character.

Note: Charges do NOT stack and the most severe consequence would be chosen. Escalating incidents against the same person would only incur one charge. For example: If you threaten, assault, and then attempt to murder the same character, you would be given the punishment for the attempted murder. If you assault one Peace Officer and rob another, you would be charged for both incidents. All OOC punishments are subject to staff oversight in order to ensure fairness for all involved parties.

Also, please remember that OOC punishments are served in Siska, and you are welcome to play your character on Sisika Island as much or as little as you would like during your OOC bench!

Charges (ranging from most minor to most severe):

Credible Threats of Death or Bodily Injury
  • Minimum of a 1 day OOC bench with an additional +1 day for each following offense, resets after 30 days.
  • Your third charge in a 30 day period would result in 3 days OOC
  • Example: Approaching a Peace Officer and giving a direct and explicit threat to hurt them
  • Light threats, threats that are part of a bigger scene that was not you approaching the Peace Officer to threaten them unprovoked and violently would not fall under this charge
Stalking
  • Minimum of a 1 day OOC bench with an additional +1 day for each following offense
  • Example: Following a Peace Officer around with the intent to make them fear for their life
Robbery
  • Minimum of a 2 day OOC bench with an additional +1 day for each following offense
  • Your third charge would result in 4 days OOC
  • Example: Walking up to the Sheriff's Office and robbing a member of law
  • Disarming a Peace Officer who walks into a robbery scene for your own safety or other similar situations would not qualify for this charge. The intent must be to rob the character and would not apply if you must take items for other reasons.
Kidnapping, False Imprisonment, and Hostage Taking
  • Minimum of a 2 day OOC bench with an additional +1 day for each following offense
  • Your third charge would result in 4 days OOC
  • Example: You wait for a Peace Officer to exit town. You and your group ride up and surround them and force them to another location for a conversation against their will.
  • Holding a Peace Officer for your own safety would not qualify for this charge. For example, if you and your group have victims inside a building you are trying to get information from, and a Peace Officer unknowingly enters you may not be able to safely let them leave out of fear they will alert other officers. You hold them until you finish interrogating the other group. In order for the charge to apply, the intent must be to hold the LEO hostage or kidnap them.
Assault
  • Minimum of a 3 day OOC bench with an additional +1 day for each following offense
  • Your third charge would result in 5 days OOC
  • Example: Approaching a Peace Officer and strangling them after a verbal altercation
  • Assaulting a Peace Officer while resisting arrest, attempting to flee, or any other incident where the intent is not specifically to assault them would not incur this charge.
Assault w/ a Deadly Weapon
  • Minimum of a 4 day OOC bench with an additional +2 days for each following offense
  • Your third charge would result in 8 days OOC
  • Example: Stopping a Peace Officer along the road and asking them to get off their horse. During the scene, you decide to shoot them because they are not giving you the information you want.
  • Violent altercations that are due to outside circumstances would not qualify for this charge. For example, one of your friends is about to be sent to Sisika. In an attempt to stop the transport, you hold up the law and a shootout breaks out. The intent must be to start an altercation with the Officer for personal reasons or to be aggressive to them specifically, and as such would not apply to situations where violence occurs while trying to accomplish a different goal.
Torture
  • Minimum of a 7 day OOC bench with an additional +4 days for each following offense
  • Your third charge would result in 15 days OOC
  • Example: Deliberately inflicting severe pain on a Peace Officer, such as ripping out fingernails or burning them.
Manslaughter
  • Minimum of a 14 day OOC bench per offense
  • Example: A Peace Officer is kidnapped and held out in the open. During that scene, a cougar enters and mauls them and you attempt but fail to protect them. In the event the Peace Officer passes away from their wounds, your character would be held responsible for the death due to the kidnapping.
Attempted Murder
  • Minimum of a 14 day OOC bench with an additional +7 days for each following offense
  • Your third charge would be 28 days OOC
  • This ONLY applies for the intentional attempted murder of a Peace Officer - the action must be clear and deliberate on the attacker's end
  • Example: You kidnap a Peace Officer and take them to a private place. You have a scene and shoot them, leaving them to die such as throwing them off a cliff or leaving them in the woods where they are unlikely to be found. The Peace Officer does end up surviving the attack, so you are charged with Attempted Murder.
  • This will not apply to scenes where you make clear attempts to help the Peace Officer survive their wounds. For example - shooting the character in a location they are unlikely to die from (avoiding the head, heart, etc) and returning them to town, contacting the ANON tipline, or another character in an attempt to get them medical aid and prevent them from dying. In order for the charge to apply, there must be clear the intent to kill. If the intent is to harm and not murder you would only be charged with Assault w/ a Deadly Weapon
  • This will also not apply to most shootouts, violent altercations while resisting or evading arrest, etc.
Murder
  • If arrested and proven guilty your character will be executed for the crime
  • This ONLY applies for the intentional murder of a Peace Officer - the action must be clear and deliberate on the attacker's end
  • Example: You kidnap a Peace Officer and after a big scene you shoot them execution-style or multiple times, and they choose to perma from their wounds.
  • This will not apply to situations where it is clear there was no deliberate intent to take a life-ending action. It will also not apply to most shootouts, violent altercations while resisting or evading arrest, etc.
  • Staff will have an OOC conversation with the murdered LEO and the criminals involved to confirm this is an appropriate next step.


These punishments would be applied to all parties directly involved and proven guilty of their knowledge and involvement. For example, if you hired or forced another character to murder a Peace Officer, you would also receive the same charge. Another example is if you knowingly assisted in the kidnapping of an LEO to murder them but did not murder them yourself, you would still receive the same charge since you assisted knowingly in a crime with the intent for them to be murdered. However, if you are unaware a certain crime was going to be committed you would not be charged for it. For example, if you are paid to kidnap a Peace Officer but are unaware the person paying you intended to kill the LEO you would only be charged with the punishment for kidnapping.

As a whole, none of these punishments would be applied unless you are charged and proven guilty of the crime. Staff will not allow someone who was framed and did not commit the crime to be executed. We would like to remind all players that when committing a crime it is considered poor RP etiquette to not leave any chance of being caught for a crime. If you are not willing to accept a certain punishment it would be best to a crime with a lesser punishment instead of making it impossible to get caught.

While no player can be sure if the other player will die from their blows, all weapons should be treated as if there is the potential for death and assume any bullet or stabbing could result in a charge anywhere from assault with a deadly weapon all the way up to murder. If you do not want to be charged with murder, you should not apply potentially deadly wounds to an LEO or discuss prior OOC to ensure all players are on the same page.

These guidelines are here to ensure all criminals know prior to any crimes they commit all possible outcomes for their character. This guide outlines all possible outcomes and is up to the player to decide which path they would like to take and what punishments they would like to risk for their character or which ones they would like to avoid.