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	<id>https://wiki.wildrp.com/index.php?action=history&amp;feed=atom&amp;title=WildRP_Lore</id>
	<title>WildRP Lore - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wildrp.com/index.php?action=history&amp;feed=atom&amp;title=WildRP_Lore"/>
	<link rel="alternate" type="text/html" href="https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;action=history"/>
	<updated>2026-04-28T04:40:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=1920&amp;oldid=prev</id>
		<title>Tanklovesyou: /* Guarma */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=1920&amp;oldid=prev"/>
		<updated>2023-02-16T19:41:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Guarma&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:41, 16 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Guarma==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Guarma==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Somewhere in the Caribbean lies a tropical island of mystery and splendor known as [[Guarma]]. Over the last century, many different peoples and nations have attempted to settle on the island, and each one has failed. Some died out, some left, and some simply vanished without a trace. Finally, in the early 1890&amp;#039;s, a group of various traders from all over the world were able to form a stable community and create a small trading port. Attracted to the beautiful climate and rich natural resources of the island, these travelers and traders decided to make Guarma into their home. In an attempt to stabilize the region, the people banded together to form a militia to better protect themselves and their business interests against those who would try to take from them by force. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hile &lt;/del&gt;there are no people who are indigenous to Guarma, many of those who have chosen to settle there feel a strong sense of identity tied to the island, and cultures from all over the world have contributed to the various traditions the island celebrates.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Somewhere in the Caribbean lies a tropical island of mystery and splendor known as [[Guarma]]. Over the last century, many different peoples and nations have attempted to settle on the island, and each one has failed. Some died out, some left, and some simply vanished without a trace. Finally, in the early 1890&amp;#039;s, a group of various traders from all over the world were able to form a stable community and create a small trading port. Attracted to the beautiful climate and rich natural resources of the island, these travelers and traders decided to make Guarma into their home. In an attempt to stabilize the region, the people banded together to form a militia to better protect themselves and their business interests against those who would try to take from them by force. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/ins&gt;there are no people who are indigenous to Guarma, many of those who have chosen to settle there feel a strong sense of identity tied to the island, and cultures from all over the world have contributed to the various traditions the island celebrates.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;While there is no formal government, the militia has struck a deal with the federal government of Saint’s Crossing. The people of the Crossing are allowed to visit and trade with Guarma as they wish, but in return, the militia often asks that the [[Saint’s Crossing Sheriff’s Department]] extradite and remove dangerous criminals who make their way to the island, bringing them home to face justice. Large armed groups are heavily scrutinized by the militia and may be seen as a threat to Guarma’s safety and independence, and the lack of formal civil structure means that the region is quite volatile and ever-changing. Frequent tropical storms make traveling to and from Guarma difficult and risky, but as word spreads of this new trade port, people from all over the globe seek to make their fortune and unlock the secrets of this alluring island.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;While there is no formal government, the militia has struck a deal with the federal government of Saint’s Crossing. The people of the Crossing are allowed to visit and trade with Guarma as they wish, but in return, the militia often asks that the [[Saint’s Crossing Sheriff’s Department]] extradite and remove dangerous criminals who make their way to the island, bringing them home to face justice. Large armed groups are heavily scrutinized by the militia and may be seen as a threat to Guarma’s safety and independence, and the lack of formal civil structure means that the region is quite volatile and ever-changing. Frequent tropical storms make traveling to and from Guarma difficult and risky, but as word spreads of this new trade port, people from all over the globe seek to make their fortune and unlock the secrets of this alluring island.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tanklovesyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=1919&amp;oldid=prev</id>
		<title>Tanklovesyou: /* Guarma */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=1919&amp;oldid=prev"/>
		<updated>2023-02-16T19:40:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Guarma&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:40, 16 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Guarma==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Guarma==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Somewhere in the Caribbean lies a tropical island of mystery and splendor known as [[Guarma]]. Over the last century, many different peoples and nations have attempted to settle on the island, and each one has failed. Some died out, some left, and some simply vanished without a trace. Finally, in the early 1890&amp;#039;s, a group of various traders from all over the world were able to form a stable community and create a small trading port. Attracted to the beautiful climate and rich natural resources of the island, these travelers and traders decided to make Guarma into their home. In an attempt to stabilize the region, the people banded together to form a militia to better protect themselves and their business interests against those who would try to take from them by force.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Somewhere in the Caribbean lies a tropical island of mystery and splendor known as [[Guarma]]. Over the last century, many different peoples and nations have attempted to settle on the island, and each one has failed. Some died out, some left, and some simply vanished without a trace. Finally, in the early 1890&amp;#039;s, a group of various traders from all over the world were able to form a stable community and create a small trading port. Attracted to the beautiful climate and rich natural resources of the island, these travelers and traders decided to make Guarma into their home. In an attempt to stabilize the region, the people banded together to form a militia to better protect themselves and their business interests against those who would try to take from them by force&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. hile there are no people who are indigenous to Guarma, many of those who have chosen to settle there feel a strong sense of identity tied to the island, and cultures from all over the world have contributed to the various traditions the island celebrates&lt;/ins&gt;.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;While there is no formal government, the militia has struck a deal with the federal government of Saint’s Crossing. The people of the Crossing are allowed to visit and trade with Guarma as they wish, but in return, the militia often asks that the [[Saint’s Crossing Sheriff’s Department]] extradite and remove dangerous criminals who make their way to the island, bringing them home to face justice. Large armed groups are heavily scrutinized by the militia and may be seen as a threat to Guarma’s safety and independence, and the lack of formal civil structure means that the region is quite volatile and ever-changing. Frequent tropical storms make traveling to and from Guarma difficult and risky, but as word spreads of this new trade port, people from all over the globe seek to make their fortune and unlock the secrets of this alluring island.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;While there is no formal government, the militia has struck a deal with the federal government of Saint’s Crossing. The people of the Crossing are allowed to visit and trade with Guarma as they wish, but in return, the militia often asks that the [[Saint’s Crossing Sheriff’s Department]] extradite and remove dangerous criminals who make their way to the island, bringing them home to face justice. Large armed groups are heavily scrutinized by the militia and may be seen as a threat to Guarma’s safety and independence, and the lack of formal civil structure means that the region is quite volatile and ever-changing. Frequent tropical storms make traveling to and from Guarma difficult and risky, but as word spreads of this new trade port, people from all over the globe seek to make their fortune and unlock the secrets of this alluring island.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tanklovesyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=1710&amp;oldid=prev</id>
		<title>Tanklovesyou: /* Guarma */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=1710&amp;oldid=prev"/>
		<updated>2022-09-16T17:00:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Guarma&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:00, 16 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Guarma==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Guarma==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Somewhere in the Caribbean lies a tropical island of mystery and splendor known as [[Guarma]]. Over the last century, many different peoples and nations have attempted to settle on the island, and each one has failed. Some died out, some left, and some simply vanished without a trace. Finally, in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1892&lt;/del&gt;, a group of various traders from all over the world were able to form a stable community and create a small trading port. Attracted to the beautiful climate and rich natural resources of the island, these travelers and traders decided to make Guarma into their home. In an attempt to stabilize the region, the people banded together to form a militia to better protect themselves and their business interests against those who would try to take from them by force.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Somewhere in the Caribbean lies a tropical island of mystery and splendor known as [[Guarma]]. Over the last century, many different peoples and nations have attempted to settle on the island, and each one has failed. Some died out, some left, and some simply vanished without a trace. Finally, in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the early 1890&amp;#039;s&lt;/ins&gt;, a group of various traders from all over the world were able to form a stable community and create a small trading port. Attracted to the beautiful climate and rich natural resources of the island, these travelers and traders decided to make Guarma into their home. In an attempt to stabilize the region, the people banded together to form a militia to better protect themselves and their business interests against those who would try to take from them by force.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;While there is no formal government, the militia has struck a deal with the federal government of Saint’s Crossing. The people of the Crossing are allowed to visit and trade with Guarma as they wish, but in return, the militia often asks that the [[Saint’s Crossing Sheriff’s Department]] extradite and remove dangerous criminals who make their way to the island, bringing them home to face justice. Large armed groups are heavily scrutinized by the militia and may be seen as a threat to Guarma’s safety and independence, and the lack of formal civil structure means that the region is quite volatile and ever-changing. Frequent tropical storms make traveling to and from Guarma difficult and risky, but as word spreads of this new trade port, people from all over the globe seek to make their fortune and unlock the secrets of this alluring island.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;While there is no formal government, the militia has struck a deal with the federal government of Saint’s Crossing. The people of the Crossing are allowed to visit and trade with Guarma as they wish, but in return, the militia often asks that the [[Saint’s Crossing Sheriff’s Department]] extradite and remove dangerous criminals who make their way to the island, bringing them home to face justice. Large armed groups are heavily scrutinized by the militia and may be seen as a threat to Guarma’s safety and independence, and the lack of formal civil structure means that the region is quite volatile and ever-changing. Frequent tropical storms make traveling to and from Guarma difficult and risky, but as word spreads of this new trade port, people from all over the globe seek to make their fortune and unlock the secrets of this alluring island.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tanklovesyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=1709&amp;oldid=prev</id>
		<title>Tanklovesyou: /* Guarma */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=1709&amp;oldid=prev"/>
		<updated>2022-09-16T16:59:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Guarma&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:59, 16 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot; &gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Somewhere in the Caribbean lies a tropical island of mystery and splendor known as [[Guarma]]. Over the last century, many different peoples and nations have attempted to settle on the island, and each one has failed. Some died out, some left, and some simply vanished without a trace. Finally, in 1892, a group of various traders from all over the world were able to form a stable community and create a small trading port. Attracted to the beautiful climate and rich natural resources of the island, these travelers and traders decided to make Guarma into their home. In an attempt to stabilize the region, the people banded together to form a militia to better protect themselves and their business interests against those who would try to take from them by force.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Somewhere in the Caribbean lies a tropical island of mystery and splendor known as [[Guarma]]. Over the last century, many different peoples and nations have attempted to settle on the island, and each one has failed. Some died out, some left, and some simply vanished without a trace. Finally, in 1892, a group of various traders from all over the world were able to form a stable community and create a small trading port. Attracted to the beautiful climate and rich natural resources of the island, these travelers and traders decided to make Guarma into their home. In an attempt to stabilize the region, the people banded together to form a militia to better protect themselves and their business interests against those who would try to take from them by force.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;While there is no formal government, the militia has struck a deal with the federal government of Saint’s Crossing. The people of the Crossing are allowed to visit and trade with Guarma as they wish, but in return, the militia often asks that the Saint’s Crossing Sheriff’s Department extradite and remove dangerous criminals who make their way to the island, bringing them home to face justice. Large armed groups are heavily scrutinized by the militia and may be seen as a threat to Guarma’s safety and independence, and the lack of formal civil structure means that the region is quite volatile and ever-changing. Frequent tropical storms make traveling to and from Guarma difficult and risky, but as word spreads of this new trade port, people from all over the globe seek to make their fortune and unlock the secrets of this alluring island.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;While there is no formal government, the militia has struck a deal with the federal government of Saint’s Crossing. The people of the Crossing are allowed to visit and trade with Guarma as they wish, but in return, the militia often asks that the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Saint’s Crossing Sheriff’s Department&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;extradite and remove dangerous criminals who make their way to the island, bringing them home to face justice. Large armed groups are heavily scrutinized by the militia and may be seen as a threat to Guarma’s safety and independence, and the lack of formal civil structure means that the region is quite volatile and ever-changing. Frequent tropical storms make traveling to and from Guarma difficult and risky, but as word spreads of this new trade port, people from all over the globe seek to make their fortune and unlock the secrets of this alluring island.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Main Page]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Main Page]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tanklovesyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=1708&amp;oldid=prev</id>
		<title>Tanklovesyou: /* Guarma */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=1708&amp;oldid=prev"/>
		<updated>2022-09-16T16:58:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Guarma&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:58, 16 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Guarma==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Guarma==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Somewhere in the Caribbean lies a tropical island of mystery and splendor known as [[Guarma]]. Over the last century, many different peoples and nations have attempted to settle on the island, and each one has failed. Some died out, some left, and some simply vanished without a trace. Finally, in 1892, a group of various traders from all over the world were able to form a stable community and create a small trading port. Attracted to the beautiful climate and rich natural resources of the island, these travelers and traders decided to make Guarma into their home. In an attempt to stabilize the region, the people banded together to form a militia to better protect themselves and their business interests against those who would try to take from them by force. While there is no formal government, the militia has struck a deal with the federal government of Saint’s Crossing. The people of the Crossing are allowed to visit and trade with Guarma as they wish, but in return, the militia often asks that the Saint’s Crossing Sheriff’s Department extradite and remove dangerous criminals who make their way to the island, bringing them home to face justice. Large armed groups are heavily scrutinized by the militia and may be seen as a threat to Guarma’s safety and independence, and the lack of formal civil structure means that the region is quite volatile and ever-changing. Frequent tropical storms make traveling to and from Guarma difficult and risky, but as word spreads of this new trade port, people from all over the globe seek to make their fortune and unlock the secrets of this alluring island.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;p&amp;gt;&lt;/ins&gt;Somewhere in the Caribbean lies a tropical island of mystery and splendor known as [[Guarma]]. Over the last century, many different peoples and nations have attempted to settle on the island, and each one has failed. Some died out, some left, and some simply vanished without a trace. Finally, in 1892, a group of various traders from all over the world were able to form a stable community and create a small trading port. Attracted to the beautiful climate and rich natural resources of the island, these travelers and traders decided to make Guarma into their home. In an attempt to stabilize the region, the people banded together to form a militia to better protect themselves and their business interests against those who would try to take from them by force.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/p&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;p&amp;gt;&lt;/ins&gt;While there is no formal government, the militia has struck a deal with the federal government of Saint’s Crossing. The people of the Crossing are allowed to visit and trade with Guarma as they wish, but in return, the militia often asks that the Saint’s Crossing Sheriff’s Department extradite and remove dangerous criminals who make their way to the island, bringing them home to face justice. Large armed groups are heavily scrutinized by the militia and may be seen as a threat to Guarma’s safety and independence, and the lack of formal civil structure means that the region is quite volatile and ever-changing. Frequent tropical storms make traveling to and from Guarma difficult and risky, but as word spreads of this new trade port, people from all over the globe seek to make their fortune and unlock the secrets of this alluring island.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/p&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Main Page]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Main Page]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tanklovesyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=1707&amp;oldid=prev</id>
		<title>Tanklovesyou: /* Guarma */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=1707&amp;oldid=prev"/>
		<updated>2022-09-16T16:58:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Guarma&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:58, 16 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot; &gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Guarma==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Guarma==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Somewhere in the Caribbean lies a tropical island of mystery and splendor known as [[Guarma]]. Over the last century, many different peoples and nations have attempted to settle on the island, and each one has failed. Some died out, some left, and some simply vanished without a trace. Finally, in 1892, a group of various traders from all over the world were able to form a stable community and create a small trading port. Attracted to the beautiful climate and rich natural resources of the island, these travelers and traders decided to make Guarma into their home. In an attempt to stabilize the region, the people banded together to form a militia to better protect themselves and their business interests against those who would try to take from them by force. While there is no formal government, the militia has struck a deal with the federal government of Saint’s Crossing. The people of the Crossing are allowed to visit and trade with Guarma as they wish, but in return, the militia often asks that the Saint’s Crossing Sheriff’s Department extradite and remove dangerous criminals who make their way to the island, bringing them home to face justice. Large armed groups are heavily scrutinized by the militia and may be seen as a threat to Guarma’s safety and independence, and the lack of formal civil structure means that the region is quite volatile and ever-changing. Frequent tropical storms make traveling to and from Guarma difficult and risky, but as word spreads of this new trade port, people from all over the globe seek to make their fortune and unlock the secrets of this alluring island.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Somewhere in the Caribbean lies a tropical island of mystery and splendor known as [[Guarma]]. Over the last century, many different peoples and nations have attempted to settle on the island, and each one has failed. Some died out, some left, and some simply vanished without a trace. Finally, in 1892, a group of various traders from all over the world were able to form a stable community and create a small trading port. Attracted to the beautiful climate and rich natural resources of the island, these travelers and traders decided to make Guarma into their home. In an attempt to stabilize the region, the people banded together to form a militia to better protect themselves and their business interests against those who would try to take from them by force. While there is no formal government, the militia has struck a deal with the federal government of Saint’s Crossing. The people of the Crossing are allowed to visit and trade with Guarma as they wish, but in return, the militia often asks that the Saint’s Crossing Sheriff’s Department extradite and remove dangerous criminals who make their way to the island, bringing them home to face justice. Large armed groups are heavily scrutinized by the militia and may be seen as a threat to Guarma’s safety and independence, and the lack of formal civil structure means that the region is quite volatile and ever-changing. Frequent tropical storms make traveling to and from Guarma difficult and risky, but as word spreads of this new trade port, people from all over the globe seek to make their fortune and unlock the secrets of this alluring island.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Main Page]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Main Page]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tanklovesyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=1706&amp;oldid=prev</id>
		<title>Tanklovesyou at 16:57, 16 September 2022</title>
		<link rel="alternate" type="text/html" href="https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=1706&amp;oldid=prev"/>
		<updated>2022-09-16T16:57:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:57, 16 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;WildRP &lt;/del&gt;Lore ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;General Universe &lt;/ins&gt;Lore==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;h5&amp;gt;General Universe Lore&amp;lt;/h5&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;WildRP is set in a fictional universe with a very different history from the real universe’s timeline. In our universe, the oppression, hatred, and/or marginalization of people based on race, heritage, skin color, gender, class, or sexuality has never occurred in any form. We allow people to utilize history for inspiration, but any events which occurred primarily due to any of the above will not have happened.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;WildRP is set in a fictional universe with a very different history from the real universe’s timeline. In our universe, the oppression, hatred, and/or marginalization of people based on race, heritage, skin color, gender, class, or sexuality has never occurred in any form. We allow people to utilize history for inspiration, but any events which occurred primarily due to any of the above will not have happened.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cruelty, violence, and greed still exist in this universe. Debates, arguments, and wars still occur over all things leading to money and power, rather than personal differences. Countries and political entities still form and interact, sometimes without peace. In this universe humans simply do not hate, fight, or kill over cultural, societal, racial, or sexual differences.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cruelty, violence, and greed still exist in this universe. Debates, arguments, and wars still occur over all things leading to money and power, rather than personal differences. Countries and political entities still form and interact, sometimes without peace. In this universe humans simply do not hate, fight, or kill over cultural, societal, racial, or sexual differences.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;h5&amp;gt;&lt;/del&gt;United States &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lore&amp;lt;/h5&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;United States&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The founding and history of the United States followed a similar but more peaceful path than real-world events. The main cause for leaving the “Old World” was primarily the possibility of striking it big in the “New World” or escaping from the power struggles of major governments. Colonization occurred with exploration and treaties and minimal conquest, native peoples and those who were discovering a new world typically worked together to build and prosper. The break from Europe occurred due to the lack of proper representation as the population expanded, and the inconvenience of being governed by persons who were months away from contact at all times during the Age of Sail.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The founding and history of the United States followed a similar but more peaceful path than real-world events. The main cause for leaving the “Old World” was primarily the possibility of striking it big in the “New World” or escaping from the power struggles of major governments. Colonization occurred with exploration and treaties and minimal conquest, native peoples and those who were discovering a new world typically worked together to build and prosper. The break from Europe occurred due to the lack of proper representation as the population expanded, and the inconvenience of being governed by persons who were months away from contact at all times during the Age of Sail.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The immigration policies of our universe also differ from the real world, in that people can freely come and go during times of peace and safety. The eastern part of the US is well developed, and far into industrialization, the west coast is starting to become heavily populated, and the center of the country has been connected by rail for some time. There are still vast swathes of populated unincorporated land and territories vying for statehood and formal federal representation, and some regions still have yet to be properly surveyed or settled.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The immigration policies of our universe also differ from the real world, in that people can freely come and go during times of peace and safety. The eastern part of the US is well developed, and far into industrialization, the west coast is starting to become heavily populated, and the center of the country has been connected by rail for some time. There are still vast swathes of populated unincorporated land and territories vying for statehood and formal federal representation, and some regions still have yet to be properly surveyed or settled.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;h5&amp;gt;&lt;/del&gt;Saint’s Crossing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lore&amp;lt;/h5&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;Saint’s Crossing&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Saint&amp;#039;s Crossing is a fictional region of the United States set in the American Old West, the closest real-world comparative example of such a region is the Southwestern United States/American Southwest, however, Saint’s Crossing is its own unique location. It is a diverse land, composed of multiple territories with varying progress in statehood and levels of civilization. Local government services are provided on both a territorial and regional basis, with federal personnel working out of both Saint Denis and Blackwater. The population and culture is vastly diverse, as people from all over the globe inhabit the Crossing. The five major regions are as follows:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Saint&amp;#039;s Crossing is a fictional region of the United States set in the American Old West, the closest real-world comparative example of such a region is the Southwestern United States/American Southwest, however, Saint’s Crossing is its own unique location. It is a diverse land, composed of multiple territories with varying progress in statehood and levels of civilization. Local government services are provided on both a territorial and regional basis, with federal personnel working out of both Saint Denis and Blackwater. The population and culture is vastly diverse, as people from all over the globe inhabit the Crossing. The five major regions are as follows:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;South of the [[Lower Manhattan River]] lies [[New Austin]], an arid, desert region. New Austin is home to significant mining operations, as well as farms, ranches, and oil operations. While [[Armadillo]] has fallen on hard times thanks to a cholera outbreak, the region is still a key component in trade and western expansion. Farther to the west lies the most populated town in the region, [[Tumbleweed]], located in an area known as [[Gaptooth Ridge]]. In the center of the region is a xeric shrubland known as [[Cholla Springs]]. Bordered by the [[Redemption Mountains]] to the north and the [[San Luis River]] to the south, New Austin is isolated and remote from the rest of the Crossing. A large and abandoned fort known as [[Fort Mercer]] located in the [[Rio Bravo]] region and the port town of [[Thieves Landing]] located in [[Hennigan&amp;#039;s Stead]] are popular locations for criminals and outlaws to gather.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;South of the [[Lower Manhattan River]] lies [[New Austin]], an arid, desert region. New Austin is home to significant mining operations, as well as farms, ranches, and oil operations. While [[Armadillo]] has fallen on hard times thanks to a cholera outbreak, the region is still a key component in trade and western expansion. Farther to the west lies the most populated town in the region, [[Tumbleweed]], located in an area known as [[Gaptooth Ridge]]. In the center of the region is a xeric shrubland known as [[Cholla Springs]]. Bordered by the [[Redemption Mountains]] to the north and the [[San Luis River]] to the south, New Austin is isolated and remote from the rest of the Crossing. A large and abandoned fort known as [[Fort Mercer]] located in the [[Rio Bravo]] region and the port town of [[Thieves Landing]] located in [[Hennigan&amp;#039;s Stead]] are popular locations for criminals and outlaws to gather.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Guarma==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Somewhere in the Caribbean lies a tropical island of mystery and splendor known as [[Guarma]]. Over the last century, many different peoples and nations have attempted to settle on the island, and each one has failed. Some died out, some left, and some simply vanished without a trace. Finally, in 1892, a group of various traders from all over the world were able to form a stable community and create a small trading port. Attracted to the beautiful climate and rich natural resources of the island, these travelers and traders decided to make Guarma into their home. In an attempt to stabilize the region, the people banded together to form a militia to better protect themselves and their business interests against those who would try to take from them by force. While there is no formal government, the militia has struck a deal with the federal government of Saint’s Crossing. The people of the Crossing are allowed to visit and trade with Guarma as they wish, but in return, the militia often asks that the Saint’s Crossing Sheriff’s Department extradite and remove dangerous criminals who make their way to the island, bringing them home to face justice. Large armed groups are heavily scrutinized by the militia and may be seen as a threat to Guarma’s safety and independence, and the lack of formal civil structure means that the region is quite volatile and ever-changing. Frequent tropical storms make traveling to and from Guarma difficult and risky, but as word spreads of this new trade port, people from all over the globe seek to make their fortune and unlock the secrets of this alluring island.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Main Page]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Main Page]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tanklovesyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=1222&amp;oldid=prev</id>
		<title>Tanklovesyou: /* WildRP Lore */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=1222&amp;oldid=prev"/>
		<updated>2022-08-11T01:09:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;WildRP Lore&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:09, 11 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h5&amp;gt;New Austin Frontier&amp;lt;/h5&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h5&amp;gt;New Austin Frontier&amp;lt;/h5&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;South of the [[Lower Manhattan River]] lies [[New Austin]], an arid, desert region. New Austin is home to significant mining operations, as well as farms, ranches, and oil operations. While [[Armadillo]] has fallen on hard times thanks to a cholera outbreak, the region is still a key component in trade and western expansion. Farther to the west lies the most populated town in the region, [[Tumbleweed]]. Bordered by the [[Redemption Mountains]] to the north and the [[San Luis River]] to the south, New Austin is isolated and remote from the rest of the Crossing. A large and abandoned fort known as [[Fort Mercer]] and the port town of [[Thieves Landing]] are popular locations for criminals and outlaws to gather.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;South of the [[Lower Manhattan River]] lies [[New Austin]], an arid, desert region. New Austin is home to significant mining operations, as well as farms, ranches, and oil operations. While [[Armadillo]] has fallen on hard times thanks to a cholera outbreak, the region is still a key component in trade and western expansion. Farther to the west lies the most populated town in the region, [[Tumbleweed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], located in an area known as [[Gaptooth Ridge]]. In the center of the region is a xeric shrubland known as [[Cholla Springs&lt;/ins&gt;]]. Bordered by the [[Redemption Mountains]] to the north and the [[San Luis River]] to the south, New Austin is isolated and remote from the rest of the Crossing. A large and abandoned fort known as [[Fort Mercer]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;located in the [[Rio Bravo]] region &lt;/ins&gt;and the port town of [[Thieves Landing&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] located in [[Hennigan&amp;#039;s Stead&lt;/ins&gt;]] are popular locations for criminals and outlaws to gather.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Main Page]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Main Page]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tanklovesyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=1197&amp;oldid=prev</id>
		<title>Tanklovesyou: /* WildRP Lore */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=1197&amp;oldid=prev"/>
		<updated>2022-08-10T18:38:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;WildRP Lore&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:38, 10 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h5&amp;gt;State of Lemoyne&amp;lt;/h5&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h5&amp;gt;State of Lemoyne&amp;lt;/h5&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bordered by the Lannahechee River to the east and south and Flat Iron Lake to the west, [[Lemoyne]] is split into two distinct geographical regions. West of the Kamassa River is defined by rolling hills, farmland, and bright red soil. The developing town of [[Rhodes]] has sprung up along the railroad line, nestled between the various pastures and fields. To the east, swampy marshes and floodplains. Along the coastline lies the crown jewel of Saint’s Crossing, the capital city of [[Saint Denis]]. Saint Denis holds sway over the entire region, and various federal and state offices are located in the heavily industrialized city. Boasting multiple theaters, bars, and restaurants, beautiful architecture, and the largest harbor in the region, the city is a well-known destination for commerce, the arts, and culture.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bordered by the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Lannahechee River&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;to the east and south and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Flat Iron Lake&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;to the west, [[Lemoyne]] is split into two distinct geographical regions. West of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Kamassa River&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] is [[Scarlett Meadows]]. This area &lt;/ins&gt;is defined by rolling hills, farmland, and bright red soil. The developing town of [[Rhodes]] has sprung up along the railroad line, nestled between the various pastures and fields. To the east, swampy marshes and floodplains. Along the coastline lies the crown jewel of Saint’s Crossing, the capital city of [[Saint Denis&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] inside of [[Bayou Nwa&lt;/ins&gt;]]. Saint Denis holds sway over the entire region, and various federal and state offices are located in the heavily industrialized city. Boasting multiple theaters, bars, and restaurants, beautiful architecture, and the largest harbor in the region, the city is a well-known destination for commerce, the arts, and culture&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. [[Bluewater Marsh]] is a smaller, boggy region bordered by New Hanover&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Further to the east lies the prison island known as [[Sisika Penitentiary]], a maximum-security facility.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Further to the east lies the prison island known as [[Sisika Penitentiary]], a maximum-security facility.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot; &gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h5&amp;gt;New Hanover Territory&amp;lt;/h5&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h5&amp;gt;New Hanover Territory&amp;lt;/h5&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spanning from the eastern coast and thick forests of Roanoke Ridge to the wide plains of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;Heartlands, [[New Hanover]] is the largest region in Saint’s Crossing. Between the coal mines to the east, vast oil fields, and large farming and ranching operations, many valuable resources are found here. Much like the state of New Austin, the territory is in the process of modernization and it is not fully settled yet, with only the rough-and-tumble ranching town of [[Valentine]], the mining town of [[Annesburg]], and the small, run-down settlement of [[Van Horn]]. There are also numerous ranches and homesteads dotted around the territory due to its lush and fertile grassland, most notably [[Emerald Ranch]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spanning from the eastern coast and thick forests of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Roanoke Ridge&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;to the wide plains of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[The &lt;/ins&gt;Heartlands&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, [[New Hanover]] is the largest region in Saint’s Crossing. Between the coal mines to the east, vast oil fields, and large farming and ranching operations, many valuable resources are found here. Much like the state of New Austin, the territory is in the process of modernization and it is not fully settled yet, with only the rough-and-tumble ranching town of [[Valentine]], the mining town of [[Annesburg]], and the small, run-down settlement of [[Van Horn]]. There are also numerous ranches and homesteads dotted around the territory due to its lush and fertile grassland, most notably [[Emerald Ranch&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]. A small wooded area known as [[Cumberland Forest]], just north of Valentine, is home to many packs of wolves and contains [[Fort Wallace&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h5&amp;gt;Commonwealth of West Elizabeth&amp;lt;/h5&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h5&amp;gt;Commonwealth of West Elizabeth&amp;lt;/h5&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[West Elizabeth]] is composed of three constituent regions - Tall Trees, Big Valley, and the Great Plains. In the rolling grasslands of the Great Plains lies [[Blackwater]], a port town in the process of industrialization and the most modernized town in Saint’s Crossing outside of Saint Denis. To the north lies Big Valley, which falls under the foot of Mount Shann. Thick patches of forest surround the base of the mountain, and the wide-open, lush meadows of the valley remain dotted with bright purple flowers for most of the year. The quaint logging town of [[Strawberry]] serves as a burgeoning tourist location. Tall Trees, to the west, is a thick redwood forest and considered one of the most dangerous regions of the Crossing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[West Elizabeth]] is composed of three constituent regions - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Tall Trees&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Big Valley&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Great Plains&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. In the rolling grasslands of the Great Plains lies [[Blackwater]], a port town in the process of industrialization and the most modernized town in Saint’s Crossing outside of Saint Denis. To the north lies Big Valley, which falls under the foot of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Mount Shann&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. Thick patches of forest surround the base of the mountain, and the wide-open, lush meadows of the valley remain dotted with bright purple flowers for most of the year. The quaint logging town of [[Strawberry]] serves as a burgeoning tourist location. Tall Trees, to the west, is a thick redwood forest and considered one of the most dangerous regions of the Crossing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h5&amp;gt;Ambarino Territory&amp;lt;/h5&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h5&amp;gt;Ambarino Territory&amp;lt;/h5&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The northernmost mountainous region of the Crossing, [[Ambarino]] is wild, untamed, and sparsely populated. It borders Big Valley to the southwest, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;Heartlands and Cumberland Forest to the south, and the Dakota River to the east. Between the snow, aggressive wildlife, and steep, rocky terrain, it is a dangerous place to travel alone. Nestled in the mountains are the town of [[Wapiti]] and the abandoned mining town of Colter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The northernmost mountainous region of the Crossing, [[Ambarino]] is wild, untamed, and sparsely populated&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It is split into two regions: [[Grizzlies East]] and [[Grizzlies West]]&lt;/ins&gt;. It borders Big Valley to the southwest, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;Heartlands and Cumberland Forest to the south, and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Dakota River&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;to the east. Between the snow, aggressive wildlife, and steep, rocky terrain, it is a dangerous place to travel alone. Nestled in the mountains are the town of [[Wapiti]] and the abandoned mining town of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Colter&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h5&amp;gt;New Austin Frontier&amp;lt;/h5&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h5&amp;gt;New Austin Frontier&amp;lt;/h5&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;South of the Lower Manhattan River lies [[New Austin]], an arid, desert region. New Austin is home to significant mining operations, as well as farms, ranches, and oil operations. While [[Armadillo]] has fallen on hard times thanks to a cholera outbreak, the region is still a key component in trade and western expansion. Farther to the west lies the most populated town &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;the region, [[Tumbleweed]]. Bordered by the Redemption &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mountains &lt;/del&gt;to the north and the San Luis &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;river &lt;/del&gt;to the south, New Austin is isolated and remote from the rest of the Crossing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;South of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Lower Manhattan River&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;lies [[New Austin]], an arid, desert region. New Austin is home to significant mining operations, as well as farms, ranches, and oil operations. While [[Armadillo]] has fallen on hard times thanks to a cholera outbreak, the region is still a key component in trade and western expansion. Farther to the west lies the most populated town &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;the region, [[Tumbleweed]]. Bordered by the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Redemption &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mountains]] &lt;/ins&gt;to the north and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;San Luis &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;River]] &lt;/ins&gt;to the south, New Austin is isolated and remote from the rest of the Crossing&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. A large and abandoned fort known as [[Fort Mercer]] and the port town of [[Thieves Landing]] are popular locations for criminals and outlaws to gather&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Main Page]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Main Page]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tanklovesyou</name></author>
	</entry>
	<entry>
		<id>https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=788&amp;oldid=prev</id>
		<title>Tanklovesyou: /* WildRP Lore */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wildrp.com/index.php?title=WildRP_Lore&amp;diff=788&amp;oldid=prev"/>
		<updated>2022-06-29T07:30:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;WildRP Lore&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:30, 29 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h5&amp;gt;General Universe Lore&amp;lt;/h5&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h5&amp;gt;General Universe Lore&amp;lt;/h5&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;WildRP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;takes place &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an alternate &lt;/del&gt;universe &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;where racism&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sexism&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;homophobia&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;transphobia&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;human inequality&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bigotry&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and mass exploitation have &lt;/del&gt;never &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;existed. Slavery is unheard of &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this world, and the concept of it at &lt;/del&gt;any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time in history would be confusing &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most people and universally condemned. The timeline of &lt;/del&gt;history &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is relatively similar to that of the real world&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however, given the nature of this universe, many historical &lt;/del&gt;events &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and persons would have &lt;/del&gt;occurred &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very differently or never have existed at all. For example, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Civil War did &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take place in this world, and any “Northerner vs Southerner” animosity would be strictly unrelated to slavery&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;WildRP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is set &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a fictional universe with a very different history from the real universe’s timeline. In our &lt;/ins&gt;universe, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the oppression, hatred, and/or marginalization of people based on race&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heritage&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skin color&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gender&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;class&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or sexuality has &lt;/ins&gt;never &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;occurred &lt;/ins&gt;in any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;form. We allow people &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;utilize &lt;/ins&gt;history &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for inspiration&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but any &lt;/ins&gt;events &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;occurred &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;primarily due to any of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;above will &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have happened&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That being said&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cruelty&lt;/del&gt;, violence, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even war &lt;/del&gt;still exist. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Whether it’s over resources&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ideology&lt;/del&gt;, money, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;power&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;notoriety&lt;/del&gt;, or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;love&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;humanity’s appetite &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;conflict is &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prevalent as ever &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;WildRP&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In our universe, there has never been slavery or forms of indentured servitude, and thus the civil war in the US would’ve never occurred. Attempts at colonization and expansion to unexplored territory would’ve also been conducted peacefully, as all potential native populations would’ve been seen as equals rather than targets for conquest. Genocide and targeted mass oppression/exploitation are unheard of&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and the concepts are not understood. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cruelty&lt;/ins&gt;, violence, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;greed &lt;/ins&gt;still exist &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in this universe&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Debates&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arguments&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and wars still occur over all things leading to &lt;/ins&gt;money &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and power, rather than personal differences. Countries and political entities still form and interact&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sometimes without peace. In this universe humans simply do not hate&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fight&lt;/ins&gt;, or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kill over cultural&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;societal, racial, or sexual differences. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;h5&amp;gt;United States Lore&amp;lt;/h5&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The founding and history of the United States followed a similar but more peaceful path than real-world events. The main cause &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leaving the “Old World” was primarily the possibility of striking it big in the “New World” or escaping from the power struggles of major governments. Colonization occurred with exploration and treaties and minimal conquest, native peoples and those who were discovering a new world typically worked together to build and prosper. The break from Europe occurred due to the lack of proper representation &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the population expanded, and the inconvenience of being governed by persons who were months away from contact at all times during the Age of Sail.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The immigration policies of our universe also differ from the real world, &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that people can freely come and go during times of peace and safety. The eastern part of the US is well developed, and far into industrialization, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;west coast is starting to become heavily populated, and the center of the country has been connected by rail for some time. There are still vast swathes &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;populated unincorporated land and territories vying for statehood and formal federal representation, and some regions still have yet to be properly surveyed or settled&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h5&amp;gt;Saint’s Crossing Lore&amp;lt;/h5&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h5&amp;gt;Saint’s Crossing Lore&amp;lt;/h5&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Saint&amp;#039;s Crossing is a fictional&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, unincorporated &lt;/del&gt;United States &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;territory &lt;/del&gt;set in the American Old West &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in 1901&lt;/del&gt;. It is a diverse land, composed of multiple territories with varying progress in statehood and levels of civilization. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Located somewhere in the southern, midwestern&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;western areas of the United States&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Saint’s Crossing is home to immigrants &lt;/del&gt;from all over the globe &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as well as families that have put down their roots generations ago&lt;/del&gt;. The five major regions are as follows:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Saint&amp;#039;s Crossing is a fictional &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;region of the &lt;/ins&gt;United States set in the American Old West&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, the closest real-world comparative example of such a region is the Southwestern United States/American Southwest, however, Saint’s Crossing is its own unique location&lt;/ins&gt;. It is a diverse land, composed of multiple territories with varying progress in statehood and levels of civilization. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Local government services are provided on both a territorial and regional basis&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with federal personnel working out of both Saint Denis and Blackwater. The population &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;culture is vastly diverse&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as people &lt;/ins&gt;from all over the globe &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inhabit the Crossing&lt;/ins&gt;. The five major regions are as follows:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h5&amp;gt;State of Lemoyne&amp;lt;/h5&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h5&amp;gt;State of Lemoyne&amp;lt;/h5&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tanklovesyou</name></author>
	</entry>
</feed>